mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-08 21:46:38 -04:00
114 lines
3.7 KiB
C#
114 lines
3.7 KiB
C#
using System;
|
|
using System.Drawing;
|
|
using ClassicalSharp.Singleplayer;
|
|
|
|
namespace ClassicalSharp {
|
|
|
|
public sealed class NostalgiaScreen : MenuInputScreen {
|
|
|
|
TextWidget infoWidget;
|
|
public NostalgiaScreen( Game game ) : base( game ) {
|
|
}
|
|
|
|
public override void Init() {
|
|
base.Init();
|
|
INetworkProcessor network = game.Network;
|
|
|
|
buttons = new ButtonWidget[] {
|
|
// Column 1
|
|
Make( -140, -100, "Simple arms anim", OnWidgetClick,
|
|
g => g.SimpleArmsAnim? "yes" : "no",
|
|
(g, v) => { g.SimpleArmsAnim = v == "yes";
|
|
Options.Set( OptionsKey.SimpleArmsAnim, v == "yes" ); }),
|
|
|
|
Make( -140, -50, "Classic gui textures", OnWidgetClick,
|
|
g => g.UseClassicGui ? "yes" : "no",
|
|
(g, v) => { g.UseClassicGui = v == "yes";
|
|
Options.Set( OptionsKey.UseClassicGui, v == "yes" );
|
|
} ),
|
|
|
|
Make( -140, 0, "Classic player list", OnWidgetClick,
|
|
g => g.UseClassicTabList ? "yes" : "no",
|
|
(g, v) => { g.UseClassicTabList = v == "yes";
|
|
Options.Set( OptionsKey.UseClassicTabList, v == "yes" );
|
|
} ),
|
|
|
|
Make( -140, 50, "Arial chat font", OnWidgetClick,
|
|
g => g.Drawer2D.UseBitmappedChat ? "no" : "yes",
|
|
(g, v) => {
|
|
g.Drawer2D.UseBitmappedChat = v == "no";
|
|
Options.Set( OptionsKey.ArialChatFont, v == "yes" );
|
|
game.Events.RaiseChatFontChanged();
|
|
|
|
if( inputWidget != null ) {
|
|
inputWidget.Dispose(); inputWidget = null;
|
|
}
|
|
if( descWidget != null ) {
|
|
descWidget.Dispose(); descWidget = null;
|
|
}
|
|
|
|
g.RefreshHud();
|
|
Recreate();
|
|
} ),
|
|
|
|
// Column 2
|
|
Make( 140, -100, "Allow custom blocks", OnWidgetClick,
|
|
g => g.AllowCustomBlocks ? "yes" : "no",
|
|
(g, v) => { g.AllowCustomBlocks = v == "yes";
|
|
Options.Set( OptionsKey.AllowCustomBlocks, v == "yes" );
|
|
} ),
|
|
|
|
Make( 140, -50, "Use CPE", OnWidgetClick,
|
|
g => g.UseCPE ? "yes" : "no",
|
|
(g, v) => { g.UseCPE = v == "yes";
|
|
Options.Set( OptionsKey.UseCPE, v == "yes" );
|
|
} ),
|
|
|
|
Make( 140, 0, "Allow server textures", OnWidgetClick,
|
|
g => g.AllowServerTextures ? "yes" : "no",
|
|
(g, v) => { g.AllowServerTextures = v == "yes";
|
|
Options.Set( OptionsKey.AllowServerTextures, v == "yes" );
|
|
} ),
|
|
|
|
MakeBack( false, titleFont,
|
|
(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
|
|
null,
|
|
};
|
|
|
|
validators = new MenuInputValidator[] {
|
|
new BooleanValidator(),
|
|
new BooleanValidator(),
|
|
new BooleanValidator(),
|
|
new BooleanValidator(),
|
|
|
|
new BooleanValidator(),
|
|
new BooleanValidator(),
|
|
new BooleanValidator(),
|
|
};
|
|
okayIndex = buttons.Length - 1;
|
|
infoWidget = TextWidget.Create( game, 0, 150, "&eButtons on the right require a client restart.",
|
|
Anchor.Centre, Anchor.Centre, regularFont );
|
|
}
|
|
|
|
public override void Render( double delta ) {
|
|
base.Render( delta );
|
|
graphicsApi.Texturing = true;
|
|
infoWidget.Render( delta );
|
|
graphicsApi.Texturing = false;
|
|
}
|
|
|
|
public override void Dispose() {
|
|
base.Dispose();
|
|
infoWidget.Dispose();
|
|
}
|
|
|
|
ButtonWidget Make( int x, int y, string text, Action<Game, Widget> onClick,
|
|
Func<Game, string> getter, Action<Game, string> setter ) {
|
|
ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre,
|
|
Anchor.Centre, titleFont, onClick );
|
|
widget.GetValue = getter;
|
|
widget.SetValue = setter;
|
|
return widget;
|
|
}
|
|
}
|
|
} |