ClassiCube/ClassicalSharp/2D/Screens/Menu/KeyBindingsScreen.cs

149 lines
5.2 KiB
C#

using System;
using System.Drawing;
using OpenTK.Input;
namespace ClassicalSharp {
public abstract class KeyBindingsScreen : MenuScreen {
public KeyBindingsScreen( Game game ) : base( game ) {
}
public override void Render( double delta ) {
RenderMenuBounds();
graphicsApi.Texturing = true;
RenderMenuButtons( delta );
statusWidget.Render( delta );
graphicsApi.Texturing = false;
}
Font keyFont;
TextWidget statusWidget;
static string[] keyNames;
protected string[] descriptions;
protected KeyBinding originKey;
public override void Init() {
base.Init();
if( keyNames == null )
keyNames = Enum.GetNames( typeof( Key ) );
keyFont = new Font( "Arial", 15, FontStyle.Bold );
regularFont = new Font( "Arial", 15, FontStyle.Italic );
statusWidget = TextWidget.Create( game, 0, 130, "", Anchor.Centre, Anchor.Centre, regularFont );
}
protected int index;
protected void MakeKeys( KeyBinding start, int descStart, int len, int x ) {
int y = -180;
for( int i = 0; i < len; i++ ) {
KeyBinding binding = (KeyBinding)((int)start + i);
string text = descriptions[descStart + i] + ": "
+ keyNames[(int)game.Mapping( binding )];
buttons[index++] = ButtonWidget.Create( game, x, y, 260, 35, text,
Anchor.Centre, Anchor.Centre, keyFont, OnBindingClick );
y += 45;
}
}
ButtonWidget curWidget;
void OnBindingClick( Game game, Widget realWidget, MouseButton mouseBtn ) {
if( mouseBtn != MouseButton.Left ) return;
this.curWidget = (ButtonWidget)realWidget;
int index = Array.IndexOf<ButtonWidget>( buttons, curWidget );
string text = "&ePress new key binding for " + descriptions[index] + ":";
statusWidget.SetText( text );
}
public override bool HandlesKeyDown( Key key ) {
if( key == Key.Escape ) {
game.SetNewScreen( null );
} else if( curWidget != null ) {
int index = Array.IndexOf<ButtonWidget>( buttons, curWidget );
KeyBinding mapping = (KeyBinding)(index + (int)originKey);
KeyMap map = game.InputHandler.Keys;
Key oldKey = map[mapping];
string reason;
if( !map.IsKeyOkay( oldKey, key, out reason ) ) {
const string format = "&eFailed to change mapping \"{0}\". &c({1})";
statusWidget.SetText( String.Format( format, descriptions[index], reason ) );
} else {
const string format = "&eChanged mapping \"{0}\" from &7{1} &eto &7{2}&e.";
statusWidget.SetText( String.Format( format, descriptions[index], oldKey, key ) );
string text = descriptions[index] + ": " + keyNames[(int)key];
curWidget.SetText( text );
map[mapping] = key;
}
curWidget = null;
}
return key < Key.F1 || key > Key.F35;
}
public override void Dispose() {
keyFont.Dispose();
base.Dispose();
statusWidget.Dispose();
}
}
public sealed class NormalKeyBindingsScreen : KeyBindingsScreen {
public NormalKeyBindingsScreen( Game game ) : base( game ) {
}
static string[] normDescriptions = new [] { "Forward", "Back", "Left",
"Right", "Jump", "Respawn", "Set spawn", "Open chat", "Send chat",
"Pause", "Open inventory", "Cycle view distance", "Show player list" };
public override void Init() {
base.Init();
descriptions = normDescriptions;
originKey = KeyBinding.Forward;
buttons = new ButtonWidget[descriptions.Length + 2];
MakeKeys( KeyBinding.Forward, 0, 6, -150 );
MakeKeys( KeyBinding.SetSpawn, 6, 7, 150 );
buttons[index++] = MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new PauseScreen( g ) ) );
buttons[index++] = ButtonWidget.Create(
game, 0, 170, 300, 35, "Advanced key bindings",
Anchor.Centre, Anchor.Centre, titleFont, NextClick );
}
void NextClick( Game game, Widget widget, MouseButton mouseBtn ) {
if( mouseBtn != MouseButton.Left ) return;
game.SetNewScreen( new AdvancedKeyBindingsScreen( game ) );
}
}
public sealed class AdvancedKeyBindingsScreen : KeyBindingsScreen {
public AdvancedKeyBindingsScreen( Game game ) : base( game ) {
}
static string[] normDescriptions = new [] { "Speed", "Toggle noclip", "Toggle fly",
"Fly up", "Fly down", "Toggle ext input", "Hide FPS", "Take screenshot", "Toggle fullscreen",
"Toggle 3rd person", "Hide gui", "Show axis lines", "Zoom scrolling", "Half speed" };
public override void Init() {
base.Init();
descriptions = normDescriptions;
originKey = KeyBinding.Speed;
buttons = new ButtonWidget[descriptions.Length + 2];
MakeKeys( KeyBinding.Speed, 0, 7, -150 );
MakeKeys( KeyBinding.Screenshot, 7, 7, 150 );
buttons[index++] = MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new PauseScreen( g ) ) );
buttons[index++] = ButtonWidget.Create(
game, 0, 170, 300, 35, "Normal key bindings",
Anchor.Centre, Anchor.Centre, titleFont, NextClick );
}
void NextClick( Game game, Widget widget, MouseButton mouseBtn ) {
if( mouseBtn != MouseButton.Left ) return;
game.SetNewScreen( new NormalKeyBindingsScreen( game ) );
}
}
}