2015-10-10 18:21:41 +11:00

54 lines
2.4 KiB
C#

using System;
using System.Drawing;
using OpenTK.Input;
namespace ClassicalSharp {
public class PauseScreen : MenuScreen {
public PauseScreen( Game game ) : base( game ) {
}
public override void Render( double delta ) {
RenderMenuBounds();
graphicsApi.Texturing = true;
RenderMenuButtons( delta );
graphicsApi.Texturing = false;
}
public override void Init() {
titleFont = new Font( "Arial", 16, FontStyle.Bold );
if( game.Network.IsSinglePlayer ) {
buttons = new ButtonWidget[] {
Make( -140, -50, "Options", Anchor.Centre, (g, w) => g.SetNewScreen( new OptionsScreen( g ) ) ),
Make( -140, 0, "Environment settings", Anchor.Centre, (g, w) => g.SetNewScreen( new EnvSettingsScreen( g ) ) ),
Make( -140, 50, "Select texture pack", Anchor.Centre, (g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ),
Make( 140, -50, "Save level", Anchor.Centre, (g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
Make( 140, 0, "Load level", Anchor.Centre, (g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
// TODO: singleplayer Make( 0, 50, "Load/Save/Gen level", Docking.Centre, (g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
Make( 0, 55, "Back to game", Anchor.BottomOrRight, (g, w) => g.SetNewScreen( new NormalScreen( g ) ) ),
Make( 0, 5, "Quit game", Anchor.BottomOrRight, (g, w) => g.Exit() ),
};
} else {
buttons = new ButtonWidget[] {
Make( 0, -100, "Options", Anchor.Centre, (g, w) => g.SetNewScreen( new OptionsScreen( g ) ) ),
Make( 0, -50, "Environment settings", Anchor.Centre, (g, w) => g.SetNewScreen( new EnvSettingsScreen( g ) ) ),
Make( 0, 0, "Select texture pack", Anchor.Centre, (g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ),
Make( 0, 50, "Save level", Anchor.Centre, (g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
Make( 0, 55, "Back to game", Anchor.BottomOrRight, (g, w) => g.SetNewScreen( new NormalScreen( g ) ) ),
Make( 0, 5, "Quit game", Anchor.BottomOrRight, (g, w) => g.Exit() ),
};
}
}
ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action<Game, ButtonWidget> onClick ) {
return ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre, vDocking, titleFont, onClick );
}
public override bool HandlesKeyDown( Key key ) {
if( key == Key.Escape )
game.SetNewScreen( new NormalScreen( game ) );
return true;
}
}
}