mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-07 21:17:10 -04:00
98 lines
2.9 KiB
C#
98 lines
2.9 KiB
C#
using System;
|
|
using System.IO;
|
|
using ClassicalSharp.Commands;
|
|
|
|
namespace ClassicalSharp.Singleplayer {
|
|
|
|
/// <summary> Command that generates a new flatgrass map in singleplayer mode. </summary>
|
|
public sealed class GenerateCommand : Command {
|
|
|
|
public GenerateCommand() {
|
|
Name = "Generate";
|
|
Help = new [] {
|
|
"&a/client generate [width height length]",
|
|
"&bwidth: &eSpecifies X-axis/width of the new map.",
|
|
"&bheight: &eSpecifies Y-axis/height of the new map.",
|
|
"&blength: &eSpecifies Z-axis/length of the new map.",
|
|
};
|
|
}
|
|
|
|
public override void Execute( CommandReader reader ) {
|
|
int width, height, length;
|
|
if( !reader.NextInt( out width ) || !reader.NextInt( out height ) || !reader.NextInt( out length ) ) {
|
|
game.AddChat( "&e/client generate: &cInvalid dimensions." );
|
|
} else {
|
|
if( width < 16 || height < 16 || length < 16 ) {
|
|
game.AddChat( "&e/client generate: &cDimensions too small." );
|
|
return;
|
|
}
|
|
if( width > 1024 || height > 1024 || length > 1024 ) {
|
|
game.AddChat( "&e/client generate: &cDimensions too large." );
|
|
return;
|
|
}
|
|
if( !( game.Network is SinglePlayerServer ) ) {
|
|
game.AddChat( "&e/client generate: &cThis command only works in singleplayer mode." );
|
|
return;
|
|
}
|
|
SinglePlayerServer server = (SinglePlayerServer)game.Network;
|
|
server.NewMap();
|
|
game.chatInInputBuffer = "";
|
|
server.MakeMap( width, height, length );
|
|
}
|
|
}
|
|
}
|
|
|
|
public sealed class LoadMapCommand : Command {
|
|
|
|
public LoadMapCommand() {
|
|
Name = "LoadMap";
|
|
Help = new [] {
|
|
"&a/client loadmap [filename]",
|
|
"&bfilename: &eLoads a fcm map from the specified filename.",
|
|
};
|
|
}
|
|
|
|
public override void Execute( CommandReader reader ) {
|
|
string path = reader.NextAll();
|
|
if( String.IsNullOrEmpty( path ) ) return;
|
|
|
|
path = Path.GetFileName( path );
|
|
try {
|
|
using( FileStream fs = File.OpenRead( path ) ) {
|
|
int width, height, length;
|
|
game.Map.Reset();
|
|
game.RaiseOnNewMap();
|
|
game.SelectionManager.Dispose();
|
|
|
|
byte[] blocks = MapFcm3.Load( fs, game, out width, out height, out length );
|
|
game.Map.UseRawMap( blocks, width, height, length );
|
|
game.RaiseOnNewMapLoaded();
|
|
}
|
|
} catch( FileNotFoundException ) {
|
|
game.AddChat( "&e/client load: Couldn't find file \"" + path + "\"" );
|
|
}
|
|
}
|
|
}
|
|
|
|
public sealed class SaveMapCommand : Command {
|
|
|
|
public SaveMapCommand() {
|
|
Name = "SaveMap";
|
|
Help = new [] {
|
|
"&a/client savemap [filename]",
|
|
"&bfilename: &eSpecifies name of the file to save the map as.",
|
|
};
|
|
}
|
|
|
|
public override void Execute( CommandReader reader ) {
|
|
string path = reader.NextAll();
|
|
if( String.IsNullOrEmpty( path ) ) return;
|
|
|
|
path = Path.GetFileName( path );
|
|
using( FileStream fs = File.Create( path ) ) {
|
|
MapFcm3.Save( fs, game );
|
|
}
|
|
}
|
|
}
|
|
}
|