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ClassiCube/ClassicalSharp/Entities
History
UnknownShadow200 c92ebcac6c Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
2017-02-16 16:31:17 +11:00
..
Components
Use BlockID typedef instead of hardcoding byte everywhere.
2017-02-16 16:31:17 +11:00
Mobs
Make mobs collide with each other and improve their jumping.
2017-02-11 04:46:50 -08:00
Model
Use BlockID typedef instead of hardcoding byte everywhere.
2017-02-16 16:31:17 +11:00
Entity.Bounds.cs
Use BlockID typedef instead of hardcoding byte everywhere.
2017-02-16 16:31:17 +11:00
Entity.cs
Use BlockID typedef instead of hardcoding byte everywhere.
2017-02-16 16:31:17 +11:00
EntityList.cs
More fixes III
2017-02-11 18:30:30 +11:00
LocalPlayer.cs
You shouldn't be pushed in Enhanced mode
2017-02-12 00:13:19 +11:00
LocationUpdate.cs
Add Initial SetEntityProperty
2017-02-06 17:54:39 +11:00
NetPlayer.cs
Fix block models being incorrectly culled (Thanks Tree)
2017-02-12 13:24:29 +11:00
Player.cs
More fixes III
2017-02-11 18:30:30 +11:00
TabList.cs
Use standard indentation for everything.
2016-11-27 14:47:09 +11:00
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