UnknownShadow200 c92ebcac6c Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
2017-02-16 16:31:17 +11:00

33 lines
1023 B
C#

// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
using System;
using BlockID = System.Byte;
namespace ClassicalSharp.Events {
public class UserEvents : EventsBase {
//BlockChanging event_here; // ??
/// <summary> Raised when the user changes a block in the world. </summary>
public event EventHandler<BlockChangedEventArgs> BlockChanged;
public void RaiseBlockChanged(Vector3I coords, byte old, BlockID block) {
blockArgs.Coords = coords; blockArgs.OldBlock = old; blockArgs.Block = block;
Raise(BlockChanged, blockArgs);
}
BlockChangedEventArgs blockArgs = new BlockChangedEventArgs();
}
public sealed class BlockChangedEventArgs : EventArgs {
/// <summary> Location within the world the block was updated at. </summary>
public Vector3I Coords;
/// <summary> Block ID that was at the given location before. </summary>
public BlockID OldBlock;
/// <summary> Block ID that is now at the given location. </summary>
public BlockID Block;
}
}