60 lines
1.5 KiB
C#

using System;
using System.Net.Sockets;
namespace ClassicalSharp {
internal class NetWriter {
public byte[] buffer = new byte[131];
public int index = 0;
public NetworkStream Stream;
public NetWriter( NetworkStream stream ) {
Stream = stream;
}
public void WriteString( string value ) {
int count = Math.Min( value.Length, 64 );
for( int i = 0; i < count; i++ ) {
char c = value[i];
int cpIndex = 0;
if( c == '&' ) {
buffer[index + i] = (byte)'%'; // escape colour codes
} else if( c >= ' ' && c <= '~' ) {
buffer[index + i] = (byte)c;
} else if( (cpIndex = Utils.ControlCharReplacements.IndexOf( c ) ) >= 0 ) {
buffer[index + i] = (byte)cpIndex;
} else if( (cpIndex = Utils.ExtendedCharReplacements.IndexOf( c ) ) >= 0 ) {
buffer[index + i] = (byte)(cpIndex + 127);
} else {
buffer[index + i] = (byte)'?';
}
}
for( int i = value.Length; i < 64; i++ ) {
buffer[index + i] = (byte)' ';
}
index += 64;
}
public void WriteUInt8( byte value ) {
buffer[index++] = value;
}
public void WriteInt16( short value ) {
buffer[index++] = (byte)(value >> 8);
buffer[index++] = (byte)(value );
}
public void WriteInt32( int value ) {
buffer[index++] = (byte)(value >> 24);
buffer[index++] = (byte)(value >> 16);
buffer[index++] = (byte)(value >> 8);
buffer[index++] = (byte)(value);
}
public void Send() {
Stream.Write( buffer, 0, index );
index = 0;
}
}
}