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AstralTransRocketries
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ClassiCube
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ClassiCube
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ClassicalSharp
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Network
History
UnknownShadow200
d012d7dd0a
Only refresh map borders when sides level changes, only refresh entire map when the texture pack is different to the last one. (Thanks FabTheZen)
2016-04-03 08:31:11 +10:00
..
Utils
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
Enums.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
INetworkProcessor.cs
Only refresh map borders when sides level changes, only refresh entire map when the texture pack is different to the last one. (Thanks FabTheZen)
2016-04-03 08:31:11 +10:00
NetworkProcessor.CPE.cs
Only refresh map borders when sides level changes, only refresh entire map when the texture pack is different to the last one. (Thanks FabTheZen)
2016-04-03 08:31:11 +10:00
NetworkProcessor.CPECustom.cs
Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
2016-03-29 20:32:09 +11:00
NetworkProcessor.cs
Modularise LocalPlayer.Physics into separate PhysicsComponent.
2016-03-31 21:25:25 +11:00
NetworkProcessor.Original.cs
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
2016-03-29 20:45:52 +11:00
NetworkProcessor.WoM.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00