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39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using ClassicalSharp.Events;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Map;
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namespace ClassicalSharp.Renderers {
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public abstract class EnvRenderer : IDisposable {
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protected World map;
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protected Game game;
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protected IGraphicsApi graphics;
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public virtual void Init() {
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graphics = game.Graphics;
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game.WorldEvents.OnNewMap += OnNewMap;
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game.WorldEvents.OnNewMapLoaded += OnNewMapLoaded;
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game.WorldEvents.EnvVariableChanged += EnvVariableChanged;
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}
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public virtual void OnNewMap( object sender, EventArgs e ) {
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}
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public virtual void OnNewMapLoaded( object sender, EventArgs e ) {
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}
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public virtual void Dispose() {
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game.WorldEvents.OnNewMap -= OnNewMap;
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game.WorldEvents.OnNewMapLoaded -= OnNewMapLoaded;
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game.WorldEvents.EnvVariableChanged -= EnvVariableChanged;
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}
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public abstract void Render( double deltaTime );
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protected abstract void EnvVariableChanged( object sender, EnvVarEventArgs e );
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}
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}
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