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mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-18 11:24:14 -04:00
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ClassiCube/ClassicalSharp/Rendering
History
UnknownShadow200 d0445ba54d More work on experimental occlusion culling.
2015-10-04 20:18:07 +11:00
..
EnvRenderer.cs
Separate various aspects of 'Game' class into own separate classes.
2015-10-02 16:03:55 +10:00
FrustumCulling.cs
Cleanup the solution - move the client's files and folders into their own folder.
2015-07-25 06:45:14 +10:00
MapEnvRenderer.cs
Separate various aspects of 'Game' class into own separate classes.
2015-10-02 16:03:55 +10:00
MapRenderer.cs
More work on experimental occlusion culling.
2015-10-04 20:18:07 +11:00
MapRenderer.Rendering.cs
Fix translucent blocks, fix clipboard crashing the client.
2015-09-30 13:49:37 +10:00
MinimalEnvRenderer.cs
Consistency of Game/Window - now just use game. Start work on adding crosshairs.
2015-09-01 18:03:36 +10:00
PickingRenderer.cs
Fix Direct3D9 build clipping when standing next to a block, blocks should not be placed over players. (Thanks Empy)
2015-09-30 09:10:55 +10:00
StandardEnvRenderer.cs
Separate various aspects of 'Game' class into own separate classes.
2015-10-02 16:03:55 +10:00
WeatherRenderer.cs
Fix weather issues, fixes #88.
2015-10-04 17:23:23 +11:00
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