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ClassiCube/ClassicalSharp/Rendering
History
UnknownShadow200 4401823fab Rain speed / Snow speed / Weather falloff are not hardcoded.
2016-05-12 09:34:00 +10:00
..
BlockHandRenderer.cs
More usage of IGameComponent
2016-05-08 18:53:52 +10:00
ChunkSorter.cs
Modularise MapRenderer class.
2016-04-20 08:41:22 +10:00
ChunkUpdater.cs
Move everything to WorldEnv class.
2016-05-11 19:29:59 +10:00
EnvRenderer.cs
More usage of IGameComponent
2016-05-08 18:53:52 +10:00
FrustumCulling.cs
Add copyright notices to every source file.
2016-03-26 13:51:42 +11:00
MapBordersRenderer.cs
Move everything to WorldEnv class.
2016-05-11 19:29:59 +10:00
MapRenderer.cs
Fix non-water translucent back faces disappearing when not in same chunk as the player even though the player may be able to see its back faces.
2016-05-11 17:50:32 +10:00
MapRenderer.Occlusion.cs
Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary.
2016-04-20 07:37:30 +10:00
MinimalEnvRenderer.cs
Move everything to WorldEnv class.
2016-05-11 19:29:59 +10:00
StandardEnvRenderer.cs
Move everything to WorldEnv class.
2016-05-11 19:29:59 +10:00
WeatherRenderer.cs
Rain speed / Snow speed / Weather falloff are not hardcoded.
2016-05-12 09:34:00 +10:00
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