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ClassiCube/ClassicalSharp/Rendering
History
UnknownShadow200 d2c6820dec Do much more optimised chunk rendering, this can double FPS on very large worlds (512^3 or 1024^3) which have many empty chunks.
2016-06-28 13:29:42 +10:00
..
Env
RenderType command should save between sessions. (Thanks classic1234)
2016-06-26 22:36:49 +10:00
ChunkSorter.cs
Modularise MapRenderer class.
2016-04-20 08:41:22 +10:00
ChunkUpdater.cs
Do much more optimised chunk rendering, this can double FPS on very large worlds (512^3 or 1024^3) which have many empty chunks.
2016-06-28 13:29:42 +10:00
FrustumCulling.cs
Add copyright notices to every source file.
2016-03-26 13:51:42 +11:00
HeldBlockRenderer.cs
Fix changing a colour code not changing colour in chat, only extended input widget.
2016-06-25 23:04:25 +10:00
MapRenderer.cs
Do much more optimised chunk rendering, this can double FPS on very large worlds (512^3 or 1024^3) which have many empty chunks.
2016-06-28 13:29:42 +10:00
MapRenderer.Occlusion.cs
Remove Block enum.
2016-06-11 15:29:45 +10:00
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