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83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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namespace ClassicalSharp.Gui.Widgets {
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public class TextWidget : Widget {
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public TextWidget( Game game, Font font ) : base( game ) {
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this.font = font;
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}
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public static TextWidget Create( Game game, int x, int y, string text, Anchor horizontal, Anchor vertical, Font font ) {
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TextWidget w = new TextWidget( game, font );
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w.Init();
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w.HorizontalAnchor = horizontal; w.VerticalAnchor = vertical;
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w.XOffset = x; w.YOffset = y;
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w.SetText( text );
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return w;
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}
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public TextWidget SetLocation( Anchor horAnchor, Anchor verAnchor, int xOffset, int yOffset ) {
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HorizontalAnchor = horAnchor; VerticalAnchor = verAnchor;
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XOffset = xOffset; YOffset = yOffset;
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CalculatePosition();
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return this;
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}
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protected Texture texture;
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protected int defaultHeight;
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protected internal Font font;
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public bool ReducePadding;
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public FastColour Colour = FastColour.White;
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public bool IsValid { get { return texture.IsValid; } }
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public override void Init() {
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DrawTextArgs args = new DrawTextArgs( "I", font, true );
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int height = game.Drawer2D.MeasureChatSize( ref args ).Height;
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SetHeight( height );
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}
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protected void SetHeight( int height ) {
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if( ReducePadding )
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game.Drawer2D.ReducePadding( ref height, Utils.Floor( font.Size ) );
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defaultHeight = height;
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Height = height;
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}
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public void SetText( string text ) {
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gfx.DeleteTexture( ref texture );
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if( String.IsNullOrEmpty( text ) ) {
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texture = new Texture();
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Width = 0; Height = defaultHeight;
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} else {
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DrawTextArgs args = new DrawTextArgs( text, font, true );
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texture = game.Drawer2D.MakeChatTextTexture( ref args, 0, 0 );
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if( ReducePadding )
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game.Drawer2D.ReducePadding( ref texture, Utils.Floor( font.Size ) );
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Width = texture.Width; Height = texture.Height;
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CalculatePosition();
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texture.X1 = X; texture.Y1 = Y;
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}
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}
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public override void Render( double delta ) {
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if( texture.IsValid )
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texture.Render( gfx, Colour );
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}
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public override void Dispose() {
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gfx.DeleteTexture( ref texture );
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}
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public override void CalculatePosition() {
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int oldX = X, oldY = Y;
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base.CalculatePosition();
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texture.X1 += X - oldX;
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texture.Y1 += Y - oldY;
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}
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}
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} |