2015-09-12 13:56:37 +10:00

83 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp.TexturePack {
public class Animations {
Game game;
IGraphicsApi api;
Bitmap bmp;
FastBitmap fastBmp;
List<AnimationData> animations = new List<AnimationData>();
public Animations( Game game ) {
this.game = game;
api = game.Graphics;
//SetAnimationAtlas( new Bitmap( "animation.png" ) );
//DefineAnimation( 0, 0, 0, 0, 16, 7, 5 );
}
public void SetAtlas( Bitmap bmp ) {
Dispose();
this.bmp = bmp;
fastBmp = new FastBitmap( bmp, true );
}
public void Dispose() {
if( bmp != null ) {
fastBmp.Dispose();
bmp.Dispose();
}
}
public void Tick( double delta ) {
if( animations.Count == 0 ) return;
foreach( AnimationData anim in animations ) {
ApplyAnimation( anim );
}
}
public void DefineAnimation( int tileX, int tileY, int animX, int animY, int animSize,
int statesNum, int tickDelay ) {
AnimationData data = new AnimationData();
data.TileX = tileX; data.TileY = tileY;
data.AnimX = animX; data.AnimY = animY;
data.AnimSize = animSize; data.StatesCount = statesNum;
data.TickDelay = tickDelay;
animations.Add( data );
}
unsafe void ApplyAnimation( AnimationData data ) {
data.Tick--;
if( data.Tick >= 0 ) return;
Console.WriteLine( "tick" );
data.CurrentState++;
data.CurrentState %= data.StatesCount;
data.Tick = data.TickDelay;
TerrainAtlas1D atlas = game.TerrainAtlas1D;
int texId = ( data.TileY << 4 ) | data.TileX;
int index = atlas.Get1DIndex( texId );
int rowNum = atlas.Get1DRowId( texId );
int size = data.AnimSize;
byte* temp = stackalloc byte[size * size * 4];
FastBitmap part = new FastBitmap( size, size, size * 4, (IntPtr)temp );
FastBitmap.MovePortion( data.AnimX + data.CurrentState * size, data.AnimY, 0, 0, fastBmp, part, size );
api.UpdateTexturePart( atlas.TexIds[index], 0, rowNum * game.TerrainAtlas.elementSize, part );
}
class AnimationData {
public int TileX, TileY;
public int AnimX, AnimY, AnimSize;
public int CurrentState;
public int StatesCount;
public int Tick, TickDelay;
}
}
}