mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-07 04:56:04 -04:00
761 lines
25 KiB
C#
761 lines
25 KiB
C#
using System;
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using System.Drawing;
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using System.IO;
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#if __MonoCS__
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using Ionic.Zlib;
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#else
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using System.IO.Compression;
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#endif
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using System.Net;
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using System.Net.Sockets;
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using ClassicalSharp.Network;
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using OpenTK;
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using OpenTK.Input;
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namespace ClassicalSharp {
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public partial class NetworkProcessor : INetworkProcessor {
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public NetworkProcessor( Game window ) {
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game = window;
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}
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public override bool IsSinglePlayer {
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get { return false; }
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}
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Socket socket;
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NetworkStream stream;
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Game game;
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bool sendHeldBlock;
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bool useMessageTypes;
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bool useBlockPermissions;
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bool receivedFirstPosition;
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public override void Connect( IPAddress address, int port ) {
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socket = new Socket( address.AddressFamily, SocketType.Stream, ProtocolType.Tcp );
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try {
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socket.Connect( address, port );
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} catch( SocketException ex ) {
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Utils.LogError( "Error while trying to connect: {0}{1}", Environment.NewLine, ex );
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game.Disconnect( "&eUnable to reach " + address + ":" + port,
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"Unable to establish an underlying connection" );
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Dispose();
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return;
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}
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stream = new NetworkStream( socket, true );
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reader = new FastNetReader( stream );
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gzippedMap = new FixedBufferStream( reader.buffer );
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MakeLoginPacket( game.Username, game.Mppass );
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SendPacket();
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}
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public override void SendChat( string text ) {
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if( !String.IsNullOrEmpty( text ) ) {
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MakeMessagePacket( text );
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SendPacket();
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}
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}
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public override void SendPosition( Vector3 pos, float yaw, float pitch ) {
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byte payload = sendHeldBlock ? (byte)game.HeldBlock : (byte)0xFF;
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MakePositionPacket( pos, yaw, pitch, payload );
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SendPacket();
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}
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public override void SendSetBlock( int x, int y, int z, bool place, byte block ) {
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MakeSetBlockPacket( (short)x, (short)y, (short)z, place, block );
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SendPacket();
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}
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public override void SendPlayerClick( MouseButton button, bool buttonDown, byte targetId, PickedPos pos ) {
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Player p = game.LocalPlayer;
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MakePlayerClick( (byte)button, buttonDown, p.YawDegrees, p.PitchDegrees, targetId,
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pos.BlockPos, pos.BlockFace );
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}
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public override void Dispose() {
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socket.Close();
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Disconnected = true;
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}
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void CheckForNewTerrainAtlas() {
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DownloadedItem item;
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game.AsyncDownloader.TryGetItem( "terrain", out item );
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if( item != null && item.Bmp != null ) {
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game.ChangeTerrainAtlas( item.Bmp );
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}
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}
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public override void Tick( double delta ) {
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if( Disconnected ) return;
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try {
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reader.ReadPendingData();
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} catch( IOException ex ) {
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Utils.LogError( "Error while reading packets: {0}{1}", Environment.NewLine, ex );
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game.Disconnect( "&eLost connection to the server", "Underlying connection was closed" );
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Dispose();
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return;
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}
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while( reader.size > 0 ) {
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byte opcode = reader.buffer[0];
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if( reader.size < packetSizes[opcode] ) break;
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ReadPacket( opcode );
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}
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Player player = game.LocalPlayer;
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if( receivedFirstPosition ) {
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SendPosition( player.Position, player.YawDegrees, player.PitchDegrees );
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}
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CheckForNewTerrainAtlas();
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CheckForWomEnvironment();
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}
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readonly int[] packetSizes = {
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131, 1, 1, 1028, 7, 9, 8, 74, 10, 7, 5, 4, 2,
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66, 65, 2, 67, 69, 3, 2, 3, 134, 196, 130, 3,
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8, 86, 2, 4, 66, 69, 2, 8, 138, 0, 76, 78, 2,
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};
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static string[] clientExtensions = {
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"EmoteFix", "ClickDistance", "HeldBlock", "BlockPermissions",
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"SelectionCuboid", "MessageTypes", "CustomBlocks", "EnvColors",
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"HackControl", "EnvMapAppearance", "ExtPlayerList", "ChangeModel",
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"EnvWeatherType", "PlayerClick", // NOTE: There are no plans to support TextHotKey.
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};
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#region Writing
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static byte[] outBuffer = new byte[131];
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static int outIndex;
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private static void MakeLoginPacket( string username, string verKey ) {
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WriteUInt8( (byte)PacketId.Handshake );
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WriteUInt8( 7 ); // protocol version
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WriteString( username );
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WriteString( verKey );
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WriteUInt8( 0x42 );
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}
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private static void MakeSetBlockPacket( short x, short y, short z, bool place, byte block ) {
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WriteUInt8( (byte)PacketId.SetBlockClient );
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WriteInt16( x );
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WriteInt16( y );
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WriteInt16( z );
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WriteUInt8( place ? (byte)1 : (byte)0 );
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WriteUInt8( block );
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}
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private static void MakePositionPacket( Vector3 pos, float yaw, float pitch, byte payload ) {
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WriteUInt8( (byte)PacketId.EntityTeleport );
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WriteUInt8( payload ); // held block when using HeldBlock, otherwise just 255
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WriteInt16( (short)( pos.X * 32 ) );
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WriteInt16( (short)( (int)( pos.Y * 32 ) + 51 ) );
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WriteInt16( (short)( pos.Z * 32 ) );
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WriteUInt8( (byte)Utils.DegreesToPacked( yaw, 256 ) );
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WriteUInt8( (byte)Utils.DegreesToPacked( pitch, 256 ) );
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}
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private static void MakeMessagePacket( string text ) {
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WriteUInt8( (byte)PacketId.Message );
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WriteUInt8( 0xFF ); // unused
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WriteString( text );
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}
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private static void MakeExtInfo( string appName, int extensionsCount ) {
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WriteUInt8( (byte)PacketId.CpeExtInfo );
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WriteString( appName );
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WriteInt16( (short)extensionsCount );
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}
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private static void MakeExtEntry( string extensionName, int extensionVersion ) {
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WriteUInt8( (byte)PacketId.CpeExtEntry );
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WriteString( extensionName );
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WriteInt32( extensionVersion );
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}
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private static void MakeCustomBlockSupportLevel( byte version ) {
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WriteUInt8( (byte)PacketId.CpeCustomBlockSupportLevel );
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WriteUInt8( version );
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}
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private static void MakePlayerClick( byte button, bool buttonDown, float yaw, float pitch, byte targetEntity,
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Vector3I targetPos, CpeBlockFace targetFace ) {
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WriteUInt8( (byte)PacketId.CpePlayerClick );
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WriteUInt8( button );
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WriteUInt8( buttonDown ? (byte)0 : (byte)1 );
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WriteInt16( (short)Utils.DegreesToPacked( yaw, 65536 ) );
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WriteInt16( (short)Utils.DegreesToPacked( pitch, 65536 ) );
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WriteUInt8( targetEntity );
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WriteInt16( (short)targetPos.X );
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WriteInt16( (short)targetPos.Y );
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WriteInt16( (short)targetPos.Z );
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WriteUInt8( (byte)targetFace );
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}
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static void WriteString( string value ) {
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int count = Math.Min( value.Length, 64 );
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for( int i = 0; i < count; i++ ) {
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char c = value[i];
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outBuffer[outIndex + i] = (byte)( c >= '\u0080' ? '?' : c );
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}
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for( int i = value.Length; i < 64; i++ ) {
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outBuffer[outIndex + i] = (byte)' ';
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}
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outIndex += 64;
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}
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static void WriteUInt8( byte value ) {
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outBuffer[outIndex++] = value;
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}
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static void WriteInt16( short value ) {
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outBuffer[outIndex++] = (byte)( value >> 8 );
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outBuffer[outIndex++] = (byte)( value );
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}
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static void WriteInt32( int value ) {
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outBuffer[outIndex++] = (byte)( value >> 24 );
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outBuffer[outIndex++] = (byte)( value >> 16 );
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outBuffer[outIndex++] = (byte)( value >> 8 );
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outBuffer[outIndex++] = (byte)( value );
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}
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void SendPacket() {
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int packetLength = outIndex;
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outIndex = 0;
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if( Disconnected ) return;
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try {
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stream.Write( outBuffer, 0, packetLength );
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} catch( IOException ex ) {
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Utils.LogError( "Error while writing packets: {0}{1}", Environment.NewLine, ex );
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game.Disconnect( "&eLost connection to the server", "Underlying connection was closed" );
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Dispose();
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}
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}
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#endregion
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#region Reading
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FastNetReader reader;
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int cpeServerExtensionsCount;
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DateTime receiveStart;
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DeflateStream gzipStream;
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GZipHeaderReader gzipHeader;
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int mapSizeIndex, mapIndex;
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byte[] mapSize = new byte[4], map;
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FixedBufferStream gzippedMap;
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bool sendWomId = false, sentWomId = false;
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void ReadPacket( byte opcode ) {
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reader.Remove( 1 ); // remove opcode
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switch( (PacketId)opcode ) {
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case PacketId.Handshake:
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{
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byte protocolVer = reader.ReadUInt8();
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ServerName = reader.ReadAsciiString();
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ServerMotd = reader.ReadAsciiString();
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byte userType = reader.ReadUInt8();
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if( !useBlockPermissions ) {
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game.CanDelete[(int)Block.Bedrock] = userType == 0x64;
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}
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game.LocalPlayer.UserType = userType;
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receivedFirstPosition = false;
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game.LocalPlayer.ParseHackFlags( ServerName, ServerMotd );
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} break;
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case PacketId.Ping:
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break;
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case PacketId.LevelInitialise:
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{
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game.Map.Reset();
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game.SetNewScreen( new LoadingMapScreen( game, ServerName, ServerMotd ) );
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if( ServerMotd.Contains( "cfg=" ) ) {
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ReadWomConfigurationAsync();
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}
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receivedFirstPosition = false;
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gzipHeader = new GZipHeaderReader();
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// Workaround because built in mono stream assumes that the end of stream
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// has been reached the first time a read call returns 0. (MS.NET doesn't)
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#if __MonoCS__
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gzipStream = new DeflateStream( gzippedMap, true );
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#else
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gzipStream = new DeflateStream( gzippedMap, CompressionMode.Decompress );
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if( OpenTK.Configuration.RunningOnMono ) {
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Utils.LogWarning( "You are running on Mono, but this build does not support the Mono workaround." );
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Utils.LogWarning( "You should either download the Mono compatible build or define '__MonoCS__' when targeting Mono. " +
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"(The Mono compiler already defines this by default)" );
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Utils.LogWarning( "You will likely experience an 'Internal error (no progress possible) ReadInternal' exception when decompressing the map." );
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}
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#endif
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mapSizeIndex = 0;
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mapIndex = 0;
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receiveStart = DateTime.UtcNow;
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} break;
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case PacketId.LevelDataChunk:
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{
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int usedLength = reader.ReadInt16();
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gzippedMap.Position = 0;
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gzippedMap.SetLength( usedLength );
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if( gzipHeader.done || gzipHeader.ReadHeader( gzippedMap ) ) {
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if( mapSizeIndex < 4 ) {
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mapSizeIndex += gzipStream.Read( mapSize, mapSizeIndex, 4 - mapSizeIndex );
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}
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if( mapSizeIndex == 4 ) {
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if( map == null ) {
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int size = mapSize[0] << 24 | mapSize[1] << 16 | mapSize[2] << 8 | mapSize[3];
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map = new byte[size];
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}
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mapIndex += gzipStream.Read( map, mapIndex, map.Length - mapIndex );
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}
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}
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reader.Remove( 1024 );
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byte progress = reader.ReadUInt8();
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game.RaiseMapLoading( progress );
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} break;
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case PacketId.LevelFinalise:
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{
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game.SetNewScreen( new NormalScreen( game ) );
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int mapWidth = reader.ReadInt16();
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int mapHeight = reader.ReadInt16();
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int mapLength = reader.ReadInt16();
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double loadingMs = ( DateTime.UtcNow - receiveStart ).TotalMilliseconds;
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Utils.LogDebug( "map loading took:" + loadingMs );
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game.Map.UseRawMap( map, mapWidth, mapHeight, mapLength );
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game.RaiseOnNewMapLoaded();
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map = null;
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gzipStream.Close();
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if( sendWomId && !sentWomId ) {
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SendChat( "/womid WoMClient-2.0.7" );
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sentWomId = true;
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}
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gzipStream = null;
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GC.Collect( 0 );
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} break;
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case PacketId.SetBlock:
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{
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int x = reader.ReadInt16();
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int y = reader.ReadInt16();
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int z = reader.ReadInt16();
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byte type = reader.ReadUInt8();
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game.UpdateBlock( x, y, z, type );
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} break;
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case PacketId.AddEntity:
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{
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byte entityId = reader.ReadUInt8();
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string name = reader.ReadAsciiString();
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AddEntity( entityId, name, name, true );
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} break;
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case PacketId.EntityTeleport:
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{
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byte entityId = reader.ReadUInt8();
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ReadAbsoluteLocation( entityId, true );
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} break;
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case PacketId.RelPosAndOrientationUpdate:
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ReadRelativeLocation();
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break;
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case PacketId.RelPosUpdate:
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ReadRelativePosition();
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break;
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case PacketId.OrientationUpdate:
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ReadOrientation();
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break;
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case PacketId.RemoveEntity:
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{
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byte entityId = reader.ReadUInt8();
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Player player = game.Players[entityId];
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if( entityId != 0xFF && player != null ) {
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game.RaiseEntityRemoved( entityId );
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player.Despawn();
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game.Players[entityId] = null;
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}
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} break;
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case PacketId.Message:
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{
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byte messageType = reader.ReadUInt8();
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string text = reader.ReadChatString( ref messageType, useMessageTypes );
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game.AddChat( text, (CpeMessage)messageType );
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} break;
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case PacketId.Kick:
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{
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string reason = reader.ReadAsciiString();
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game.Disconnect( "&eLost connection to the server", reason );
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Dispose();
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} break;
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case PacketId.SetPermission:
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{
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byte userType = reader.ReadUInt8();
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if( !useBlockPermissions ) {
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game.CanDelete[(int)Block.Bedrock] = userType == 0x64;
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}
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game.LocalPlayer.UserType = userType;
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} break;
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case PacketId.CpeExtInfo:
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{
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string appName = reader.ReadAsciiString();
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Utils.LogDebug( "Server identified itself as: " + appName );
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cpeServerExtensionsCount = reader.ReadInt16();
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} break;
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case PacketId.CpeExtEntry:
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{
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string extensionName = reader.ReadAsciiString();
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int extensionVersion = reader.ReadInt32();
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Utils.LogDebug( "cpe ext: " + extensionName + "," + extensionVersion );
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if( extensionName == "HeldBlock" ) {
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sendHeldBlock = true;
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} else if( extensionName == "MessageTypes" ) {
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useMessageTypes = true;
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} else if( extensionName == "ExtPlayerList" ) {
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UsingExtPlayerList = true;
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} else if( extensionName == "BlockPermissions" ) {
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useBlockPermissions = true;
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} else if( extensionName == "PlayerClick" ) {
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UsingPlayerClick = true;
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}
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cpeServerExtensionsCount--;
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if( cpeServerExtensionsCount == 0 ) {
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MakeExtInfo( Utils.AppName, clientExtensions.Length );
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SendPacket();
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for( int i = 0; i < clientExtensions.Length; i++ ) {
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string extName = clientExtensions[i];
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MakeExtEntry( extName, extName == "ExtPlayerList" ? 2 : 1 );
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SendPacket();
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}
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}
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} break;
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case PacketId.CpeSetClickDistance:
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{
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game.LocalPlayer.ReachDistance = reader.ReadInt16() / 32f;
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} break;
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case PacketId.CpeCustomBlockSupportLevel:
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{
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byte supportLevel = reader.ReadUInt8();
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MakeCustomBlockSupportLevel( 1 );
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SendPacket();
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if( supportLevel == 1 ) {
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for( int i = (int)Block.CobblestoneSlab; i <= (int)Block.StoneBrick; i++ ) {
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game.CanPlace[i] = true;
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game.CanDelete[i] = true;
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}
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game.RaiseBlockPermissionsChanged();
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} else {
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Utils.LogWarning( "Server's block support level is {0}, this client only supports level 1.", supportLevel );
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Utils.LogWarning( "You won't be able to see or use blocks from levels above level 1" );
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}
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} break;
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case PacketId.CpeHoldThis:
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{
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byte blockType = reader.ReadUInt8();
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bool canChange = reader.ReadUInt8() == 0;
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game.CanChangeHeldBlock = true;
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game.HeldBlock = (Block)blockType;
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game.CanChangeHeldBlock = canChange;
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} break;
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case PacketId.CpeExtAddPlayerName:
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{
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short nameId = reader.ReadInt16();
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string playerName = Utils.StripColours( reader.ReadAsciiString() );
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string listName = reader.ReadAsciiString();
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string groupName = reader.ReadAsciiString();
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byte groupRank = reader.ReadUInt8();
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if( nameId >= 0 && nameId <= 255 ) {
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CpeListInfo oldInfo = game.CpePlayersList[nameId];
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CpeListInfo info = new CpeListInfo( (byte)nameId, playerName, listName, groupName, groupRank );
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game.CpePlayersList[nameId] = info;
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if( oldInfo != null ) {
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game.RaiseCpeListInfoChanged( (byte)nameId );
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} else {
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game.RaiseCpeListInfoAdded( (byte)nameId );
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}
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}
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} break;
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case PacketId.CpeExtAddEntity:
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{
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byte entityId = reader.ReadUInt8();
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string displayName = reader.ReadAsciiString();
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string skinName = reader.ReadAsciiString();
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AddEntity( entityId, displayName, skinName, false );
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} break;
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case PacketId.CpeExtRemovePlayerName:
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{
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short nameId = reader.ReadInt16();
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if( nameId >= 0 && nameId <= 255 ) {
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game.RaiseCpeListInfoRemoved( (byte)nameId );
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}
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} break;
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case PacketId.CpeMakeSelection:
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{
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|
byte selectionId = reader.ReadUInt8();
|
|
string label = reader.ReadAsciiString();
|
|
short startX = reader.ReadInt16();
|
|
short startY = reader.ReadInt16();
|
|
short startZ = reader.ReadInt16();
|
|
short endX = reader.ReadInt16();
|
|
short endY = reader.ReadInt16();
|
|
short endZ = reader.ReadInt16();
|
|
|
|
byte r = (byte)reader.ReadInt16();
|
|
byte g = (byte)reader.ReadInt16();
|
|
byte b = (byte)reader.ReadInt16();
|
|
byte a = (byte)reader.ReadInt16();
|
|
|
|
Vector3I p1 = Vector3I.Min( startX, startY, startZ, endX, endY, endZ );
|
|
Vector3I p2 = Vector3I.Max( startX, startY, startZ, endX, endY, endZ );
|
|
FastColour col = new FastColour( r, g, b, a );
|
|
game.SelectionManager.AddSelection( selectionId, p1, p2, col );
|
|
} break;
|
|
|
|
case PacketId.CpeRemoveSelection:
|
|
{
|
|
byte selectionId = reader.ReadUInt8();
|
|
game.SelectionManager.RemoveSelection( selectionId );
|
|
} break;
|
|
|
|
case PacketId.CpeEnvColours:
|
|
{
|
|
byte variable = reader.ReadUInt8();
|
|
short red = reader.ReadInt16();
|
|
short green = reader.ReadInt16();
|
|
short blue = reader.ReadInt16();
|
|
bool invalid = red < 0 || red > 255 || green < 0 || green > 255 || blue < 0 || blue > 255;
|
|
FastColour col = new FastColour( red, green, blue );
|
|
|
|
if( variable == 0 ) { // sky colour
|
|
game.Map.SetSkyColour( invalid ? Map.DefaultSkyColour : col );
|
|
} else if( variable == 1 ) { // clouds colour
|
|
game.Map.SetCloudsColour( invalid ? Map.DefaultCloudsColour : col );
|
|
} else if( variable == 2 ) { // fog colour
|
|
game.Map.SetFogColour( invalid ? Map.DefaultFogColour : col );
|
|
} else if( variable == 3 ) { // ambient light (shadow light)
|
|
game.Map.SetShadowlight( invalid ? Map.DefaultShadowlight : col );
|
|
} else if( variable == 4 ) { // diffuse light (sun light)
|
|
game.Map.SetSunlight( invalid ? Map.DefaultSunlight : col );
|
|
}
|
|
} break;
|
|
|
|
case PacketId.CpeSetBlockPermission:
|
|
{
|
|
byte blockId = reader.ReadUInt8();
|
|
bool canPlace = reader.ReadUInt8() != 0;
|
|
bool canDelete = reader.ReadUInt8() != 0;
|
|
if( blockId == 0 ) {
|
|
for( int i = 1; i < game.CanPlace.Length; i++ ) {
|
|
game.CanPlace[i] = canPlace;
|
|
game.CanDelete[i] = canDelete;
|
|
}
|
|
} else {
|
|
game.CanPlace[blockId] = canPlace;
|
|
game.CanDelete[blockId] = canDelete;
|
|
}
|
|
game.RaiseBlockPermissionsChanged();
|
|
} break;
|
|
|
|
case PacketId.CpeChangeModel:
|
|
{
|
|
byte playerId = reader.ReadUInt8();
|
|
string modelName = reader.ReadAsciiString().ToLowerInvariant();
|
|
Player player = game.Players[playerId];
|
|
if( player != null ) {
|
|
player.SetModel( modelName );
|
|
}
|
|
} break;
|
|
|
|
case PacketId.CpeEnvSetMapApperance:
|
|
{
|
|
string url = reader.ReadAsciiString();
|
|
byte sideBlock = reader.ReadUInt8();
|
|
byte edgeBlock = reader.ReadUInt8();
|
|
short waterLevel = reader.ReadInt16();
|
|
game.Map.SetWaterLevel( waterLevel );
|
|
game.Map.SetEdgeBlock( (Block)edgeBlock );
|
|
game.Map.SetSidesBlock( (Block)sideBlock );
|
|
if( url == String.Empty ) {
|
|
Bitmap bmp = new Bitmap( "terrain.png" );
|
|
game.ChangeTerrainAtlas( bmp );
|
|
} else {
|
|
game.AsyncDownloader.DownloadImage( url, true, "terrain" );
|
|
}
|
|
Utils.LogDebug( "Image url: " + url );
|
|
} break;
|
|
|
|
case PacketId.CpeEnvWeatherType:
|
|
{
|
|
game.Map.SetWeather( (Weather)reader.ReadUInt8() );
|
|
} break;
|
|
|
|
case PacketId.CpeHackControl:
|
|
{
|
|
game.LocalPlayer.CanFly = reader.ReadUInt8() != 0;
|
|
game.LocalPlayer.CanNoclip = reader.ReadUInt8() != 0;
|
|
game.LocalPlayer.CanSpeed = reader.ReadUInt8() != 0;
|
|
game.LocalPlayer.CanRespawn = reader.ReadUInt8() != 0;
|
|
game.CanUseThirdPersonCamera = reader.ReadUInt8() != 0;
|
|
if( !game.CanUseThirdPersonCamera ) {
|
|
game.SetCamera( false );
|
|
}
|
|
float jumpHeight = reader.ReadInt16() / 32f;
|
|
if( jumpHeight < 0 ) jumpHeight = 1.4f;
|
|
game.LocalPlayer.CalculateJumpVelocity( jumpHeight );
|
|
} break;
|
|
|
|
case PacketId.CpeExtAddEntity2:
|
|
{
|
|
byte entityId = reader.ReadUInt8();
|
|
string displayName = reader.ReadAsciiString();
|
|
string skinName = reader.ReadAsciiString();
|
|
AddEntity( entityId, displayName, skinName, true );
|
|
} break;
|
|
|
|
case PacketId.CpeDefineBlock:
|
|
case PacketId.CpeDefineLiquid:
|
|
{
|
|
byte block = reader.ReadUInt8();
|
|
BlockInfo info = game.BlockInfo;
|
|
info.ResetBlockInfo( block );
|
|
|
|
info.names[block] = reader.ReadAsciiString();
|
|
byte solidity = reader.ReadUInt8();
|
|
byte movementSpeed = reader.ReadUInt8();
|
|
info.SetTop( reader.ReadUInt8(), (Block)block );
|
|
info.SetSide( reader.ReadUInt8(), (Block)block );
|
|
info.SetBottom( reader.ReadUInt8(), (Block)block );
|
|
reader.ReadUInt8(); // opacity hint, but we ignore this.
|
|
info.blocksLight[block] = reader.ReadUInt8() == 0;
|
|
reader.ReadUInt8(); // walk sound, but we ignore this.
|
|
|
|
if( opcode == (byte)PacketId.CpeDefineBlock ) {
|
|
byte shape = reader.ReadUInt8();
|
|
if( shape == 1 ) info.heights[block] = 1;
|
|
else if( shape == 2 ) info.heights[block] = 0.5f;
|
|
// TODO: upside down slab not properly supported
|
|
else if( shape == 3 ) info.heights[block] = 0.5f;
|
|
else if( shape == 4 ) info.isSprite[block] = true;
|
|
|
|
byte blockDraw = reader.ReadUInt8();
|
|
if( blockDraw == 0 ) info.isOpaque[block] = true;
|
|
else if( blockDraw == 1 ) info.isTransparent[block] = true;
|
|
else if( blockDraw == 2 ) info.isTranslucent[block] = true;
|
|
else if( blockDraw == 3 ) info.isTranslucent[block] = true;
|
|
|
|
Console.WriteLine( shape + "," + blockDraw );
|
|
} else {
|
|
byte fogDensity = reader.ReadUInt8();
|
|
info.fogDensities[block] = fogDensity == 0 ? 0 : (fogDensity + 1) / 128f;
|
|
info.fogColours[block] = new FastColour(
|
|
reader.ReadUInt8(), reader.ReadUInt8(), reader.ReadUInt8() );
|
|
}
|
|
info.SetupCullingCache();
|
|
} break;
|
|
|
|
case PacketId.CpeRemoveBlockDefinition:
|
|
{
|
|
byte block = reader.ReadUInt8();
|
|
game.BlockInfo.ResetBlockInfo( block );
|
|
} break;
|
|
|
|
default:
|
|
throw new NotImplementedException( "Unsupported packet:" + (PacketId)opcode );
|
|
}
|
|
}
|
|
|
|
void AddEntity( byte entityId, string displayName, string skinName, bool readPosition ) {
|
|
if( entityId != 0xFF ) {
|
|
Player oldPlayer = game.Players[entityId];
|
|
if( oldPlayer != null ) {
|
|
game.RaiseEntityRemoved( entityId );
|
|
oldPlayer.Despawn();
|
|
}
|
|
game.Players[entityId] = new NetPlayer( displayName, skinName, game );
|
|
game.RaiseEntityAdded( entityId );
|
|
game.AsyncDownloader.DownloadSkin( skinName );
|
|
}
|
|
if( readPosition ) {
|
|
ReadAbsoluteLocation( entityId, false );
|
|
if( entityId == 0xFF ) {
|
|
game.LocalPlayer.SpawnPoint = game.LocalPlayer.Position;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ReadRelativeLocation() {
|
|
byte playerId = reader.ReadUInt8();
|
|
float x = reader.ReadInt8() / 32f;
|
|
float y = reader.ReadInt8() / 32f;
|
|
float z = reader.ReadInt8() / 32f;
|
|
float yaw = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
|
float pitch = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
|
LocationUpdate update = LocationUpdate.MakePosAndOri( x, y, z, yaw, pitch, true );
|
|
UpdateLocation( playerId, update, true );
|
|
}
|
|
|
|
void ReadOrientation() {
|
|
byte playerId = reader.ReadUInt8();
|
|
float yaw = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
|
float pitch = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
|
LocationUpdate update = LocationUpdate.MakeOri( yaw, pitch );
|
|
UpdateLocation( playerId, update, true );
|
|
}
|
|
|
|
void ReadRelativePosition() {
|
|
byte playerId = reader.ReadUInt8();
|
|
float x = reader.ReadInt8() / 32f;
|
|
float y = reader.ReadInt8() / 32f;
|
|
float z = reader.ReadInt8() / 32f;
|
|
LocationUpdate update = LocationUpdate.MakePos( x, y, z, true );
|
|
UpdateLocation( playerId, update, true );
|
|
}
|
|
|
|
void ReadAbsoluteLocation( byte playerId, bool interpolate ) {
|
|
float x = reader.ReadInt16() / 32f;
|
|
float y = ( reader.ReadInt16() - 51 ) / 32f; // We have to do this.
|
|
float z = reader.ReadInt16() / 32f;
|
|
float yaw = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
|
float pitch = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
|
if( playerId == 0xFF ) {
|
|
receivedFirstPosition = true;
|
|
}
|
|
LocationUpdate update = LocationUpdate.MakePosAndOri( x, y, z, yaw, pitch, false );
|
|
UpdateLocation( playerId, update, interpolate );
|
|
}
|
|
|
|
void UpdateLocation( byte playerId, LocationUpdate update, bool interpolate ) {
|
|
Player player = game.Players[playerId];
|
|
if( player != null ) {
|
|
player.SetLocation( update, interpolate );
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
} |