ClassiCube/ClassicalSharp/2D/Drawing/GdiPlusDrawer2D.cs

86 lines
2.3 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
#if !ANDROID
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
namespace ClassicalSharp {
public sealed partial class GdiPlusDrawer2D : IDrawer2D {
Dictionary<int, SolidBrush> brushCache = new Dictionary<int, SolidBrush>( 16 );
Graphics g;
Bitmap curBmp;
public override void SetBitmap( Bitmap bmp ) {
if( g != null ) {
Utils.LogDebug( "Previous IDrawer2D.SetBitmap() call was not properly disposed" );
g.Dispose();
}
g = Graphics.FromImage( bmp );
g.TextRenderingHint = TextRenderingHint.AntiAlias;
g.SmoothingMode = SmoothingMode.HighQuality;
curBmp = bmp;
}
public override void DrawRect( FastColour colour, int x, int y, int width, int height ) {
Brush brush = GetOrCreateBrush( colour );
g.FillRectangle( brush, x, y, width, height );
}
public override void DrawRectBounds( FastColour colour, float lineWidth, int x, int y, int width, int height ) {
using( Pen pen = new Pen( colour, lineWidth ) ) {
pen.Alignment = PenAlignment.Inset;
g.DrawRectangle( pen, x, y, width, height );
}
}
public override void Clear( FastColour colour ) {
g.Clear( colour );
}
public override void Clear( FastColour colour, int x, int y, int width, int height ) {
g.SmoothingMode = SmoothingMode.None;
Brush brush = GetOrCreateBrush( colour );
g.FillRectangle( brush, x, y, width, height );
g.SmoothingMode = SmoothingMode.HighQuality;
}
public override void Dispose() {
g.Dispose();
g = null;
}
public override Bitmap ConvertTo32Bpp( Bitmap src ) {
Bitmap bmp = new Bitmap( src.Width, src.Height );
using( Graphics g = Graphics.FromImage( bmp ) ) {
g.InterpolationMode = InterpolationMode.NearestNeighbor;
g.DrawImage( src, 0, 0, src.Width, src.Height );
}
return bmp;
}
public override void DisposeInstance() {
foreach( var pair in brushCache )
pair.Value.Dispose();
DisposeText();
DisposeBitmappedText();
}
SolidBrush GetOrCreateBrush( FastColour col ) {
int key = col.ToArgb();
SolidBrush brush;
if( brushCache.TryGetValue( key, out brush ) )
return brush;
brush = new SolidBrush( col );
brushCache[key] = brush;
return brush;
}
}
}
#endif