2016-09-26 18:33:05 +10:00

129 lines
4.4 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using ClassicalSharp.Gui.Widgets;
using OpenTK.Input;
namespace ClassicalSharp.Gui.Screens {
public class ErrorScreen : ClickableScreen {
string title, message;
readonly Font titleFont, messageFont;
Widget[] widgets;
DateTime initTime, clearTime;
public ErrorScreen( Game game, string title, string message ) : base( game ) {
this.title = title;
this.message = message;
titleFont = new Font( game.FontName, 16, FontStyle.Bold );
messageFont = new Font( game.FontName, 16, FontStyle.Regular );
}
public override void Render( double delta ) {
UpdateReconnectState( delta );
// NOTE: We need to make sure that both the front and back buffers have
// definitely been drawn over, so we redraw the background multiple times.
if( DateTime.UtcNow < clearTime )
Redraw( delta );
}
public override void Init() {
game.SkipClear = true;
widgets = new Widget[] {
ChatTextWidget.Create( game, 0, -30, title, Anchor.Centre, Anchor.Centre, titleFont ),
ChatTextWidget.Create( game, 0, 10, message, Anchor.Centre, Anchor.Centre, messageFont ),
ButtonWidget.Create( game, 0, 80, 301, 40, "Try to reconnect.. " + delay,
Anchor.Centre, Anchor.Centre, titleFont, ReconnectClick ),
};
game.Graphics.ContextRecreated += ContextRecreated;
initTime = DateTime.UtcNow;
clearTime = DateTime.UtcNow.AddSeconds( 0.5 );
lastSecsLeft = delay;
}
public override void Dispose() {
game.SkipClear = false;
game.Graphics.ContextRecreated -= ContextRecreated;
titleFont.Dispose();
messageFont.Dispose();
for( int i = 0; i < widgets.Length; i++ )
widgets[i].Dispose();
}
public override void OnResize( int width, int height ) {
for( int i = 0; i < widgets.Length; i++ )
widgets[i].OnResize( width, height );
clearTime = DateTime.UtcNow.AddSeconds( 0.5 );
}
public override bool BlocksWorld { get { return true; } }
public override bool HandlesAllInput { get { return true; } }
public override bool HidesHud { get { return true; } }
public override bool HandlesKeyDown( Key key ) { return key < Key.F1 || key > Key.F35; }
public override bool HandlesKeyPress( char key ) { return true; }
public override bool HandlesKeyUp( Key key ) { return true; }
public override bool HandlesMouseClick( int mouseX, int mouseY, MouseButton button ) {
return HandleMouseClick( widgets, mouseX, mouseY, button );
}
public override bool HandlesMouseMove( int mouseX, int mouseY ) {
return HandleMouseMove( widgets, mouseX, mouseY );
}
public override bool HandlesMouseScroll( int delta ) { return true; }
public override bool HandlesMouseUp( int mouseX, int mouseY, MouseButton button ) { return true; }
int lastSecsLeft;
const int delay = 5;
bool lastActive = false;
void UpdateReconnectState( double delta ) {
ButtonWidget btn = (ButtonWidget)widgets[2];
double elapsed = (DateTime.UtcNow - initTime).TotalSeconds;
int secsLeft = Math.Max( 0, (int)(delay - elapsed) );
if( lastSecsLeft == secsLeft && btn.Active == lastActive ) return;
if( secsLeft == 0 ) btn.SetText( "Try to reconnect" );
else btn.SetText( "Try to reconnect.. " + secsLeft );
btn.Disabled = secsLeft != 0;
Redraw( delta );
lastSecsLeft = secsLeft;
lastActive = btn.Active;
clearTime = DateTime.UtcNow.AddSeconds( 0.5 );
}
readonly FastColour top = new FastColour( 64, 32, 32 ), bottom = new FastColour( 80, 16, 16 );
void Redraw( double delta ) {
api.Draw2DQuad( 0, 0, game.Width, game.Height, top, bottom );
api.Texturing = true;
for( int i = 0; i < widgets.Length; i++ )
widgets[i].Render( delta );
api.Texturing = false;
}
void ReconnectClick( Game g, Widget w, MouseButton mouseBtn ) {
if( mouseBtn != MouseButton.Left ) return;
string connectString = "Connecting to " + game.IPAddress + ":" + game.Port + "..";
for( int i = 0; i < game.Components.Count; i++ )
game.Components[i].Reset( game );
game.BlockInfo.Reset( game );
game.Gui.SetNewScreen( new LoadingMapScreen( game, connectString, "Waiting for handshake" ) );
game.Server.Connect( game.IPAddress, game.Port );
}
void ContextRecreated( object sender, EventArgs e ) {
clearTime = DateTime.UtcNow.AddSeconds( 0.5 );
}
}
}