ClassiCube/ClassicalSharp/2D/Screens/Menu/MiscOptionsScreen.cs
2016-09-26 18:33:05 +10:00

84 lines
2.9 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using ClassicalSharp.Gui.Widgets;
using ClassicalSharp.Singleplayer;
namespace ClassicalSharp.Gui.Screens {
public class MiscOptionsScreen : MenuOptionsScreen {
public MiscOptionsScreen( Game game ) : base( game ) {
}
public override void Init() {
base.Init();
IServerConnection network = game.Server;
widgets = new Widget[] {
// Column 1
!network.IsSinglePlayer ? null :
MakeOpt( -1, -100, "Click distance", OnWidgetClick,
g => g.LocalPlayer.ReachDistance.ToString(),
(g, v) => g.LocalPlayer.ReachDistance = Single.Parse( v ) ),
MakeBool( -1, -50, "Music", OptionsKey.UseMusic,
OnWidgetClick, g => g.UseMusic,
(g, v) => { g.UseMusic = v; g.AudioPlayer.SetMusic( g.UseMusic ); }),
MakeBool( -1, 0, "Sound", OptionsKey.UseSound,
OnWidgetClick, g => g.UseSound,
(g, v) => { g.UseSound = v; g.AudioPlayer.SetSound( g.UseSound ); }),
MakeBool( -1, 50, "View bobbing", OptionsKey.ViewBobbing,
OnWidgetClick, g => g.ViewBobbing, (g, v) => g.ViewBobbing = v ),
// Column 2
!network.IsSinglePlayer ? null :
MakeBool( 1, -100, "Block physics", OptionsKey.SingleplayerPhysics, OnWidgetClick,
g => ((SinglePlayerServer)network).physics.Enabled,
(g, v) => ((SinglePlayerServer)network).physics.Enabled = v ),
MakeBool( 1, -50, "Auto close launcher", OptionsKey.AutoCloseLauncher, OnWidgetClick,
g => Options.GetBool( OptionsKey.AutoCloseLauncher, false ),
(g, v) => Options.Set( OptionsKey.AutoCloseLauncher, v ) ),
MakeBool( 1, 0, "Invert mouse", OptionsKey.InvertMouse,
OnWidgetClick, g => g.InvertMouse, (g, v) => g.InvertMouse = v ),
MakeOpt( 1, 50, "Mouse sensitivity", OnWidgetClick,
g => g.MouseSensitivity.ToString(),
(g, v) => { g.MouseSensitivity = Int32.Parse( v );
Options.Set( OptionsKey.Sensitivity, v ); } ),
MakeBack( false, titleFont,
(g, w) => g.Gui.SetNewScreen( new OptionsGroupScreen( g ) ) ),
null, null,
};
MakeValidators();
MakeDescriptions();
}
void MakeValidators() {
IServerConnection network = game.Server;
validators = new MenuInputValidator[] {
network.IsSinglePlayer ? new RealValidator( 1, 1024 ) : null,
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
network.IsSinglePlayer ? new BooleanValidator() : null,
new BooleanValidator(),
new BooleanValidator(),
new IntegerValidator( 1, 200 ),
};
}
void MakeDescriptions() {
descriptions = new string[widgets.Length][];
descriptions[0] = new[] {
"&eSets how far away you can place/delete blocks",
"&fThe default click distance is 5 blocks.",
};
}
}
}