ClassiCube/ClassicalSharp/Network/NetworkProcessor.Helpers.cs
2016-09-15 12:15:58 +10:00

107 lines
3.5 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.Entities;
using OpenTK;
using OpenTK.Input;
namespace ClassicalSharp.Network {
public partial class NetworkProcessor : IServerConnection {
public override void SendChat( string text, bool partial ) {
if( String.IsNullOrEmpty( text ) ) return;
classic.SendChat( text, partial );
}
public override void SendPosition( Vector3 pos, float yaw, float pitch ) {
classic.SendPosition( pos, yaw, pitch );
}
public override void SendPlayerClick( MouseButton button, bool buttonDown, byte targetId, PickedPos pos ) {
cpe.SendPlayerClick( button, buttonDown, targetId, pos );
}
internal void CheckName( byte id, ref string displayName, ref string skinName ) {
displayName = Utils.RemoveEndPlus( displayName );
skinName = Utils.RemoveEndPlus( skinName );
skinName = Utils.StripColours( skinName );
// Server is only allowed to change our own name colours.
if( id != 0xFF ) return;
if( Utils.StripColours( displayName ) != game.Username )
displayName = game.Username;
if( skinName == "" )
skinName = game.Username;
}
internal void AddEntity( byte id, string displayName, string skinName, bool readPosition ) {
if( id != 0xFF ) {
Player oldPlayer = game.Entities[id];
if( oldPlayer != null ) {
game.EntityEvents.RaiseRemoved( id );
oldPlayer.Despawn();
}
game.Entities[id] = new NetPlayer( displayName, skinName, game, id );
game.EntityEvents.RaiseAdded( id );
} else {
game.LocalPlayer.DisplayName = displayName;
game.LocalPlayer.SkinName = skinName;
game.LocalPlayer.UpdateName();
}
string identifier = game.Entities[id].SkinIdentifier;
game.AsyncDownloader.DownloadSkin( identifier, skinName );
if( !readPosition ) return;
classic.ReadAbsoluteLocation( id, false );
if( id != 0xFF ) return;
LocalPlayer p = game.LocalPlayer;
p.Spawn = p.Position;
p.SpawnYaw = p.HeadYawDegrees;
p.SpawnPitch = p.PitchDegrees;
}
internal void RemoveEntity( byte id ) {
Player player = game.Entities[id];
if( player == null ) return;
if( id != 0xFF ) {
game.EntityEvents.RaiseRemoved( id );
player.Despawn();
game.Entities[id] = null;
}
// See comment about LegendCraft in HandleAddEntity
int mask = id >> 3, bit = 1 << (id & 0x7);
if( (needRemoveNames[mask] & bit) == 0 ) return;
game.EntityEvents.RaiseTabEntryRemoved( id );
game.TabList.Entries[id] = null;
needRemoveNames[mask] &= (byte)~bit;
}
internal void AddTablistEntry( byte id, string playerName, string listName,
string groupName, byte groupRank ) {
TabListEntry oldInfo = game.TabList.Entries[id];
TabListEntry info = new TabListEntry( (byte)id, playerName, listName, groupName, groupRank );
game.TabList.Entries[id] = info;
if( oldInfo != null ) {
// Only redraw the tab list if something changed.
if( info.PlayerName != oldInfo.PlayerName || info.ListName != oldInfo.ListName ||
info.GroupName != oldInfo.GroupName || info.GroupRank != oldInfo.GroupRank ) {
game.EntityEvents.RaiseTabListEntryChanged( id );
}
} else {
game.EntityEvents.RaiseTabEntryAdded( id );
}
}
internal void UpdateLocation( byte playerId, LocationUpdate update, bool interpolate ) {
Player player = game.Entities[playerId];
if( player != null ) {
player.SetLocation( update, interpolate );
}
}
}
}