2016-09-22 13:07:39 +10:00

71 lines
2.2 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
// Based off the incredible work from https://dl.dropboxusercontent.com/u/12694594/lava.txt
using System;
using System.Security.Cryptography;
using ClassicalSharp.Generator;
using ClassicalSharp;
namespace ClassicalSharp {
public unsafe class LavaAnimation {
float[] flameHeat, potHeat, soupHeat;
JavaRandom rnd = null;
public unsafe void Tick( int* ptr, int size ) {
if( rnd == null )
rnd = new JavaRandom( new Random().Next() );
int mask = size - 1, shift = CheckSize( size );
int i = 0;
for( int y = 0; y < size; y++ )
for( int x = 0; x < size; x++ )
{
// Calculate the colour at this coordinate in the heatmap
float lSoupHeat = 0;
int xOffset = x + (int)(1.2 * Math.Sin( y * 22.5 * Utils.Deg2Rad ));
int yOffset = y + (int)(1.2 * Math.Sin( x * 22.5 * Utils.Deg2Rad ));
for( int j = 0; j < 9; j++ ) {
int xx = xOffset + (j % 3 - 1);
int yy = yOffset + (j / 3 - 1);
lSoupHeat += soupHeat[(yy & mask) << shift | (xx & mask)];
}
float lPotHeat = potHeat[i] // x , y
+ potHeat[y << shift | ((x + 1) & mask)] + // x + 1, y
+ potHeat[((y + 1) & mask) << shift | x] + // x , y + 1
+ potHeat[((y + 1) & mask) << shift | ((x + 1) & mask)];// x + 1, y + 1
soupHeat[i] = lSoupHeat * 0.1f + lPotHeat * 0.2f;
potHeat[i] += flameHeat[i];
if( potHeat[i] < 0 ) potHeat[i] = 0;
flameHeat[i] -= 0.06f * 0.01f;
if( rnd.NextFloat() <= 0.005f )
flameHeat[i] = 1.5f * 0.01f;
// Output the pixel
float col = 2 * soupHeat[i];
col = col < 0 ? 0 : col;
col = col > 1 ? 1 : col;
float r = col * 100 + 155;
float g = col * col * 255;
float b = col * col * col * col * 128;
*ptr = 255 << 24 | (byte)r << 16 | (byte)g << 8 | (byte)b;
ptr++; i++;
}
}
int CheckSize( int size ) {
if( potHeat == null || potHeat.Length < size * size ) {
flameHeat = new float[size * size];
potHeat = new float[size * size];
soupHeat = new float[size * size];
}
int shift = 0;
while( size > 1 ) { shift++; size >>= 1; }
return shift;
}
}
}