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https://github.com/ClassiCube/ClassiCube.git
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156 lines
4.6 KiB
C#
156 lines
4.6 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using System.IO;
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using ClassicalSharp.Map;
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using OpenTK.Input;
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namespace ClassicalSharp.Gui {
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public sealed class SaveLevelScreen : MenuScreen {
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public SaveLevelScreen( Game game ) : base( game ) {
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}
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MenuInputWidget inputWidget;
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TextWidget descWidget;
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public override void Render( double delta ) {
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RenderMenuBounds();
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api.Texturing = true;
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RenderMenuWidgets( delta );
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inputWidget.Render( delta );
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if( descWidget != null )
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descWidget.Render( delta );
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api.Texturing = false;
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if( textPath != null ) {
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SaveMap( textPath );
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textPath = null;
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}
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}
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public override bool HandlesKeyPress( char key ) {
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RemoveOverwriteButton();
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return inputWidget.HandlesKeyPress( key );
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}
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public override bool HandlesKeyDown( Key key ) {
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RemoveOverwriteButton();
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if( key == Key.Escape ) {
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game.SetNewScreen( null );
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return true;
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}
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return inputWidget.HandlesKeyDown( key );
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}
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public override bool HandlesKeyUp( Key key ) {
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return inputWidget.HandlesKeyUp( key );
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}
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public override void Init() {
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game.Keyboard.KeyRepeat = true;
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base.Init();
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regularFont = new Font( game.FontName, 16, FontStyle.Regular );
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inputWidget = MenuInputWidget.Create(
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game, 0, 0, 500, 30, "", Anchor.Centre, Anchor.Centre,
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regularFont, titleFont, new PathValidator() );
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widgets = new Widget[] {
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ChatTextWidget.Create( game, 0, -70, "Save level",
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Anchor.Centre, Anchor.Centre, titleFont ),
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ButtonWidget.Create( game, 0, 50, 201, 40, "Save", Anchor.Centre,
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Anchor.Centre, titleFont, OkButtonClick ),
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null,
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MakeBack( false, titleFont,
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(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
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};
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}
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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inputWidget.OnResize( oldWidth, oldHeight, width, height );
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base.OnResize( oldWidth, oldHeight, width, height );
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}
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public override void Dispose() {
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game.Keyboard.KeyRepeat = false;
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inputWidget.Dispose();
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DisposeDescWidget();
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base.Dispose();
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}
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void OkButtonClick( Game game, Widget widget, MouseButton mouseBtn ) {
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if( mouseBtn != MouseButton.Left ) return;
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string text = inputWidget.GetText();
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if( text.Length == 0 ) {
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MakeDescWidget( "Please enter a filename" );
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return;
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}
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string file = Path.ChangeExtension( text, ".cw" );
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text = Path.Combine( Program.AppDirectory, "maps" );
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text = Path.Combine( text, file );
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if( File.Exists( text ) ) {
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widgets[1] = ButtonWidget.Create( game, 0, 90, 260, 30, "Overwrite existing?",
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Anchor.Centre, Anchor.Centre, titleFont, OverwriteButtonClick );
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} else {
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// NOTE: We don't immediately save here, because otherwise the 'saving...'
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// will not be rendered in time because saving is done on the main thread.
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MakeDescWidget( "Saving.." );
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textPath = text;
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RemoveOverwriteButton();
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}
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}
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void OverwriteButtonClick( Game game, Widget widget, MouseButton mouseBtn ) {
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if( mouseBtn != MouseButton.Left ) return;
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string text = inputWidget.GetText();
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string file = Path.ChangeExtension( text, ".cw" );
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text = Path.Combine( Program.AppDirectory, "maps" );
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text = Path.Combine( text, file );
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MakeDescWidget( "Saving.." );
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textPath = text;
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RemoveOverwriteButton();
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}
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void RemoveOverwriteButton() {
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if( widgets[1] == null ) return;
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widgets[1].Dispose();
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widgets[1] = null;
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}
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string textPath;
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void SaveMap( string path ) {
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try {
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if( File.Exists( path ) )
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File.Delete( path );
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using( FileStream fs = new FileStream( path, FileMode.CreateNew, FileAccess.Write ) ) {
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IMapFormatExporter exporter = new MapCwExporter();
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exporter.Save( fs, game );
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}
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} catch( Exception ex ) {
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ErrorHandler.LogError( "saving map", ex );
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MakeDescWidget( "&cError while trying to save map" );
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return;
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}
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game.Chat.Add( "&eSaved map to: " + Path.GetFileName( path ) );
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game.SetNewScreen( new PauseScreen( game ) );
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}
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void MakeDescWidget( string text ) {
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DisposeDescWidget();
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descWidget = ChatTextWidget.Create( game, 0, 90, text,
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Anchor.Centre, Anchor.Centre, regularFont );
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}
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void DisposeDescWidget() {
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if( descWidget != null ) {
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descWidget.Dispose();
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descWidget = null;
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}
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}
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}
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} |