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AstralTransRocketries/ClassiCube
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mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-18 11:24:14 -04:00
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ClassiCube/ClassicalSharp/Map/Formats
History
UnknownShadow200 4d8b0fc3d8 Use bitflags instead of booleans for hidden so it can better fit in cache.
2016-05-06 13:43:25 +10:00
..
IMapFileFormat.cs
Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
2016-04-11 09:55:02 +10:00
MapCw.Exporter.cs
Use bitflags instead of booleans for hidden so it can better fit in cache.
2016-05-06 13:43:25 +10:00
MapCw.Importer.cs
Use bitflags instead of booleans for hidden so it can better fit in cache.
2016-05-06 13:43:25 +10:00
MapDat.Importer.cs
Make loading singleplayer maps 33% faster.
2016-04-27 23:00:03 +10:00
MapFcm3.Importer.cs
Modularise MapCw (to allow NBT read/write to be reused elsewhere)
2016-04-19 19:25:19 +10:00
MapLvl.Importer.cs
Make loading singleplayer maps 33% faster.
2016-04-27 23:00:03 +10:00
NbtFile.cs
Modularise MapCw (to allow NBT read/write to be reused elsewhere)
2016-04-19 19:25:19 +10:00
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