ClassiCube/ClassicalSharp/Utils/TerrainAtlas2D.cs
2015-08-29 11:54:55 +10:00

91 lines
2.6 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp {
public static class TileSide {
public const int Left = 0;
public const int Right = 1;
public const int Front = 2;
public const int Back = 3;
public const int Bottom = 4;
public const int Top = 5;
public const int Sides = 6;
}
/// <summary> Represents a 2D packed texture atlas, specifically for terrain.png. </summary>
public class TerrainAtlas2D : IDisposable {
public const int ElementsPerRow = 16, RowsCount = 16;
public const float invElementSize = 0.0625f;
public const float usedInvVerElemSize = 0.125f;
public Bitmap AtlasBitmap;
public int elementSize;
public int TexId;
IGraphicsApi graphics;
public TerrainAtlas2D( IGraphicsApi graphics ) {
this.graphics = graphics;
}
public void UpdateState( Bitmap bmp ) {
AtlasBitmap = bmp;
elementSize = bmp.Width >> 4;
using( FastBitmap fastBmp = new FastBitmap( bmp, true ) ) {
MakeOptimisedTexture( fastBmp );
TexId = graphics.CreateTexture( fastBmp.Width, fastBmp.Height / 2, fastBmp.Scan0 );
}
}
public int LoadTextureElement( int index ) {
int x = index & 0x0F;
int y = index >> 4;
int size = elementSize;
using( FastBitmap atlas = new FastBitmap( AtlasBitmap, true ) ) {
using( Bitmap bmp = new Bitmap( size, size ) ) {
using( FastBitmap dst = new FastBitmap( bmp, true ) ) {
FastBitmap.MovePortion( x * size, y * size, 0, 0, atlas, dst, size );
return graphics.CreateTexture( dst );
}
}
}
}
public TextureRectangle GetTexRec( int index ) {
int x = index & 0x0F;
int y = index >> 4;
return new TextureRectangle( x * invElementSize, y * usedInvVerElemSize,
invElementSize, usedInvVerElemSize );
}
public void Dispose() {
if( AtlasBitmap != null ) {
AtlasBitmap.Dispose();
}
graphics.DeleteTexture( ref TexId );
}
static ushort[] rowFlags = { 0xFFFF, 0xFFEE, 0xFFE0, 0xFFE0, 0xFFFF, 0xFA00 };
void MakeOptimisedTexture( FastBitmap atlas ) {
int srcIndex = 0, destIndex = 0;
int size = elementSize;
for( int y = 0; y < 6; y++ ) {
int flags = rowFlags[y];
for( int x = 0; x < ElementsPerRow; x++ ) {
bool isUsed = ( flags & 1 << ( 15 - x ) ) != 0;
if( isUsed && srcIndex != destIndex ) {
int dstX = ( destIndex & 0x0F ) * size;
int dstY = ( destIndex >> 4 ) * size;
FastBitmap.MovePortion( x * size, y * size, dstX, dstY, atlas, atlas, size );
}
srcIndex++;
if( isUsed ) destIndex++;
}
}
}
}
}