ClassiCube/ClassicalSharp/Rendering/Env/StandardEnvRenderer.cs
2016-10-17 09:32:06 +11:00

226 lines
6.9 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.Events;
using ClassicalSharp.GraphicsAPI;
using OpenTK;
namespace ClassicalSharp.Renderers {
public unsafe class StandardEnvRenderer : EnvRenderer {
int cloudsVb = -1, cloudVertices, skyVb = -1, skyVertices;
internal bool legacy;
public override void UseLegacyMode( bool legacy ) {
this.legacy = legacy;
ContextRecreated();
}
public override void Render( double deltaTime ) {
if( skyVb == -1 || cloudsVb == -1 ) return;
if( !game.SkyboxRenderer.ShouldRender )
RenderMainEnv( deltaTime );
UpdateFog();
}
void RenderMainEnv( double deltaTime ) {
Vector3 pos = game.CurrentCameraPos;
float normalY = map.Height + 8;
float skyY = Math.Max( pos.Y + 8, normalY );
gfx.SetBatchFormat( VertexFormat.P3fC4b );
gfx.BindVb( skyVb );
if( skyY == normalY ) {
gfx.DrawIndexedVb( DrawMode.Triangles, skyVertices * 6 / 4, 0 );
} else {
Matrix4 m = Matrix4.Identity;
m.Row3.Y = skyY - normalY; // Y translation matrix
gfx.PushMatrix();
gfx.MultiplyMatrix( ref m );
gfx.DrawIndexedVb( DrawMode.Triangles, skyVertices * 6 / 4, 0 );
gfx.PopMatrix();
}
RenderClouds( deltaTime );
}
protected override void EnvVariableChanged( object sender, EnvVarEventArgs e ) {
if( e.Var == EnvVar.SkyColour ) {
ResetSky();
} else if( e.Var == EnvVar.FogColour ) {
UpdateFog();
} else if( e.Var == EnvVar.CloudsColour ) {
ResetClouds();
} else if( e.Var == EnvVar.CloudsLevel ) {
ResetSky();
ResetClouds();
}
}
public override void Init( Game game ) {
base.Init( game );
gfx.SetFogStart( 0 );
gfx.Fog = true;
ResetAllEnv( null, null );
game.Events.ViewDistanceChanged += ResetAllEnv;
game.Graphics.ContextLost += ContextLost;
game.Graphics.ContextRecreated += ContextRecreated;
game.SetViewDistance( game.UserViewDistance, false );
}
public override void OnNewMap( Game game ) {
gfx.Fog = false;
gfx.DeleteVb( ref skyVb );
gfx.DeleteVb( ref cloudsVb );
}
public override void OnNewMapLoaded( Game game ) {
gfx.Fog = true;
ResetAllEnv( null, null );
}
void ResetAllEnv( object sender, EventArgs e ) {
UpdateFog();
ContextRecreated();
}
public override void Dispose() {
base.Dispose();
ContextLost();
game.Events.ViewDistanceChanged -= ResetAllEnv;
game.Graphics.ContextLost -= ContextLost;
game.Graphics.ContextRecreated -= ContextRecreated;
}
void RenderClouds( double delta ) {
if( game.World.Env.CloudHeight < -2000 ) return;
double time = game.accumulator;
float offset = (float)( time / 2048f * 0.6f * map.Env.CloudsSpeed );
gfx.SetMatrixMode( MatrixType.Texture );
Matrix4 matrix = Matrix4.Identity; matrix.Row3.X = offset; // translate X axis
gfx.LoadMatrix( ref matrix );
gfx.SetMatrixMode( MatrixType.Modelview );
gfx.AlphaTest = true;
gfx.Texturing = true;
gfx.BindTexture( game.CloudsTex );
gfx.SetBatchFormat( VertexFormat.P3fT2fC4b );
gfx.BindVb( cloudsVb );
gfx.DrawIndexedVb_TrisT2fC4b( cloudVertices * 6 / 4, 0 );
gfx.AlphaTest = false;
gfx.Texturing = false;
gfx.SetMatrixMode( MatrixType.Texture );
gfx.LoadIdentityMatrix();
gfx.SetMatrixMode( MatrixType.Modelview );
}
void UpdateFog() {
if( map.IsNotLoaded ) return;
FastColour fogCol = FastColour.White;
float fogDensity = 0;
byte block = BlockOn( out fogDensity, out fogCol );
if( fogDensity != 0 ) {
gfx.SetFogMode( Fog.Exp );
gfx.SetFogDensity( fogDensity );
} else {
gfx.SetFogMode( Fog.Linear );
gfx.SetFogEnd( game.ViewDistance );
}
gfx.ClearColour( fogCol );
gfx.SetFogColour( fogCol );
}
void ResetClouds() {
if( map.IsNotLoaded || game.Graphics.LostContext ) return;
gfx.DeleteVb( ref cloudsVb );
RebuildClouds( (int)game.ViewDistance, legacy ? 128 : 65536 );
}
void ResetSky() {
if( map.IsNotLoaded || game.Graphics.LostContext ) return;
gfx.DeleteVb( ref skyVb );
RebuildSky( (int)game.ViewDistance, legacy ? 128 : 65536 );
}
void ContextLost() {
game.Graphics.DeleteVb( ref skyVb );
game.Graphics.DeleteVb( ref cloudsVb );
}
void ContextRecreated() {
ResetClouds();
ResetSky();
}
void RebuildClouds( int extent, int axisSize ) {
extent = Utils.AdjViewDist( extent );
int x1 = -extent, x2 = map.Width + extent;
int z1 = -extent, z2 = map.Length + extent;
cloudVertices = Utils.CountVertices( x2 - x1, z2 - z1, axisSize );
VertexP3fT2fC4b[] vertices = new VertexP3fT2fC4b[cloudVertices];
DrawCloudsY( x1, z1, x2, z2, map.Env.CloudHeight, axisSize, map.Env.CloudsCol.Pack(), vertices );
cloudsVb = gfx.CreateVb( vertices, VertexFormat.P3fT2fC4b, cloudVertices );
}
void RebuildSky( int extent, int axisSize ) {
extent = Utils.AdjViewDist( extent );
int x1 = -extent, x2 = map.Width + extent;
int z1 = -extent, z2 = map.Length + extent;
skyVertices = Utils.CountVertices( x2 - x1, z2 - z1, axisSize );
VertexP3fC4b[] vertices = new VertexP3fC4b[skyVertices];
int height = Math.Max( map.Height + 2 + 6, map.Env.CloudHeight + 6);
DrawSkyY( x1, z1, x2, z2, height, axisSize, map.Env.SkyCol.Pack(), vertices );
skyVb = gfx.CreateVb( vertices, VertexFormat.P3fC4b, skyVertices );
}
void DrawSkyY( int x1, int z1, int x2, int z2, int y, int axisSize, int col, VertexP3fC4b[] vertices ) {
int endX = x2, endZ = z2, startZ = z1;
int i = 0;
for( ; x1 < endX; x1 += axisSize ) {
x2 = x1 + axisSize;
if( x2 > endX ) x2 = endX;
z1 = startZ;
for( ; z1 < endZ; z1 += axisSize ) {
z2 = z1 + axisSize;
if( z2 > endZ ) z2 = endZ;
vertices[i++] = new VertexP3fC4b( x1, y, z1, col );
vertices[i++] = new VertexP3fC4b( x1, y, z2, col );
vertices[i++] = new VertexP3fC4b( x2, y, z2, col );
vertices[i++] = new VertexP3fC4b( x2, y, z1, col );
}
}
}
void DrawCloudsY( int x1, int z1, int x2, int z2, int y, int axisSize, int col, VertexP3fT2fC4b[] vertices ) {
int endX = x2, endZ = z2, startZ = z1;
// adjust range so that largest negative uv coordinate is shifted to 0 or above.
float offset = Utils.CeilDiv( -x1, 2048 );
int i = 0;
for( ; x1 < endX; x1 += axisSize ) {
x2 = x1 + axisSize;
if( x2 > endX ) x2 = endX;
z1 = startZ;
for( ; z1 < endZ; z1 += axisSize ) {
z2 = z1 + axisSize;
if( z2 > endZ ) z2 = endZ;
vertices[i++] = new VertexP3fT2fC4b( x1, y + 0.1f, z1, x1 / 2048f + offset, z1 / 2048f + offset, col );
vertices[i++] = new VertexP3fT2fC4b( x1, y + 0.1f, z2, x1 / 2048f + offset, z2 / 2048f + offset, col );
vertices[i++] = new VertexP3fT2fC4b( x2, y + 0.1f, z2, x2 / 2048f + offset, z2 / 2048f + offset, col );
vertices[i++] = new VertexP3fT2fC4b( x2, y + 0.1f, z1, x2 / 2048f + offset, z1 / 2048f + offset, col );
}
}
}
}
}