109 lines
3.7 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Collections.Generic;
using System.IO;
using ClassicalSharp.Events;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp.Model {
public class ModelCache : IDisposable {
Game game;
IGraphicsApi api;
public ModelCache( Game window ) {
this.game = window;
api = game.Graphics;
}
#if FALSE
public CustomModel[] CustomModels = new CustomModel[256];
#endif
public void InitCache() {
vertices = new VertexP3fT2fC4b[24 * 12];
vb = api.CreateDynamicVb( VertexFormat.P3fT2fC4b, vertices.Length );
IModel model = new HumanoidModel( game );
model.CreateParts();
cache["humanoid"] = model;
cache["human"] = cache["humanoid"];
game.Events.TextureChanged += TextureChanged;
}
internal int vb;
internal VertexP3fT2fC4b[] vertices;
Dictionary<string, IModel> cache = new Dictionary<string, IModel>();
internal int ChickenTexId, CreeperTexId, PigTexId, SheepTexId,
SkeletonTexId, SpiderTexId, ZombieTexId, SheepFurTexId, HumanoidTexId;
public IModel GetModel( string modelName ) {
if( modelName == "block" ) return cache["humanoid"];
IModel model;
byte blockId;
if( Byte.TryParse( modelName, out blockId ) )
modelName = "block";
if( !cache.TryGetValue( modelName, out model ) ) {
model = InitModel( modelName );
if( model != null ) model.CreateParts();
else model = cache["humanoid"]; // fallback to default
cache[modelName] = model;
}
return model;
}
IModel InitModel( string modelName ) {
if( modelName == "chicken" ) return new ChickenModel( game );
else if( modelName == "creeper" ) return new CreeperModel( game );
else if( modelName == "pig" ) return new PigModel( game );
else if( modelName == "sheep" ) return new SheepModel( game );
else if( modelName == "skeleton" ) return new SkeletonModel( game );
else if( modelName == "spider" ) return new SpiderModel( game );
else if( modelName == "zombie" ) return new ZombieModel( game );
else if( modelName == "block" ) return new BlockModel( game );
else if( modelName == "chibi" ) return new ChibiModel( game );
else if( modelName == "giant" ) return new GiantModel( game );
return null;
}
public void Dispose() {
foreach( var entry in cache )
entry.Value.Dispose();
api.DeleteDynamicVb( vb );
game.Events.TextureChanged -= TextureChanged;
api.DeleteTexture( ref ChickenTexId );
api.DeleteTexture( ref CreeperTexId );
api.DeleteTexture( ref PigTexId );
api.DeleteTexture( ref SheepTexId );
api.DeleteTexture( ref SkeletonTexId );
api.DeleteTexture( ref SpiderTexId );
api.DeleteTexture( ref ZombieTexId );
api.DeleteTexture( ref SheepFurTexId );
api.DeleteTexture( ref HumanoidTexId );
}
void TextureChanged( object sender, TextureEventArgs e ) {
switch( e.Name ) {
case "chicken.png":
game.UpdateTexture( ref ChickenTexId, e.Name, e.Data, false ); break;
case "creeper.png":
game.UpdateTexture( ref CreeperTexId, e.Name, e.Data, false ); break;
case "pig.png":
game.UpdateTexture( ref PigTexId, e.Name, e.Data, false ); break;
case "sheep.png":
game.UpdateTexture( ref SheepTexId, e.Name, e.Data, false ); break;
case "skeleton.png":
game.UpdateTexture( ref SkeletonTexId, e.Name, e.Data, false ); break;
case "spider.png":
game.UpdateTexture( ref SpiderTexId, e.Name, e.Data, false ); break;
case "zombie.png":
game.UpdateTexture( ref ZombieTexId, e.Name, e.Data, false ); break;
case "sheep_fur.png":
game.UpdateTexture( ref SheepFurTexId, e.Name, e.Data, false ); break;
case "char.png":
game.UpdateTexture( ref HumanoidTexId, e.Name, e.Data, true ); break;
}
}
}
}