2017-03-12 00:43:23 -08:00

65 lines
2.3 KiB
C#

// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
using System;
using ClassicalSharp.Entities;
using ClassicalSharp.GraphicsAPI;
using ClassicalSharp.Physics;
using OpenTK;
namespace ClassicalSharp.Model {
public class ZombieModel : IModel {
public ZombieModel(Game window) : base(window) { }
public override void CreateParts() {
vertices = new ModelVertex[boxVertices * 7];
Head = BuildBox(MakeBoxBounds(-4, 24, -4, 4, 32, 4)
.TexOrigin(0, 0)
.RotOrigin(0, 24, 0));
Hat = BuildBox(MakeBoxBounds(-4, 24, -4, 4, 32, 4)
.TexOrigin(32, 0)
.RotOrigin(0, 24, 0).Expand(0.5f));
Torso = BuildBox(MakeBoxBounds(-4, 12, -2, 4, 24, 2)
.TexOrigin(16, 16));
LeftLeg = BuildBox(MakeBoxBounds(0, 0, -2, -4, 12, 2)
.TexOrigin(0, 16)
.RotOrigin(0, 12, 0));
RightLeg = BuildBox(MakeBoxBounds(0, 0, -2, 4, 12, 2)
.TexOrigin(0, 16)
.RotOrigin(0, 12, 0));
LeftArm = BuildBox(MakeBoxBounds(-4, 12, -2, -8, 24, 2)
.TexOrigin(40, 16)
.RotOrigin(-6, 22, 0));
RightArm = BuildBox(MakeBoxBounds(4, 12, -2, 8, 24, 2)
.TexOrigin(40, 16)
.RotOrigin(6, 22, 0));
}
public override float NameYOffset { get { return 2.075f; } }
public override float GetEyeY(Entity entity) { return 26/16f; }
public override Vector3 CollisionSize {
get { return new Vector3(8/16f + 0.6f/16f, 28.1f/16f, 8/16f + 0.6f/16f); }
}
public override AABB PickingBounds {
get { return new AABB(-4/16f, 0, -4/16f, 4/16f, 32/16f, 4/16f); }
}
protected override void DrawModel(Entity p) {
game.Graphics.BindTexture(GetTexture(p.MobTextureId));
DrawRotate(-p.HeadXRadians, 0, 0, Head, true);
DrawPart(Torso);
DrawRotate(p.anim.legXRot, 0, 0, LeftLeg, false);
DrawRotate(-p.anim.legXRot, 0, 0, RightLeg, false);
DrawRotate(90 * Utils.Deg2Rad, 0, p.anim.armZRot, LeftArm, false);
DrawRotate(90 * Utils.Deg2Rad, 0, -p.anim.armZRot, RightArm, false);
DrawRotate(-p.HeadXRadians, 0, 0, Hat, true);
UpdateVB();
}
ModelPart Head, Hat, Torso, LeftLeg, RightLeg, LeftArm, RightArm;
}
}