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https://github.com/ClassiCube/ClassiCube.git
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65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using ClassicalSharp.Entities;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Physics;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class ZombieModel : IModel {
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public ZombieModel(Game window) : base(window) { }
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public override void CreateParts() {
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vertices = new ModelVertex[boxVertices * 7];
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Head = BuildBox(MakeBoxBounds(-4, 24, -4, 4, 32, 4)
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.TexOrigin(0, 0)
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.RotOrigin(0, 24, 0));
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Hat = BuildBox(MakeBoxBounds(-4, 24, -4, 4, 32, 4)
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.TexOrigin(32, 0)
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.RotOrigin(0, 24, 0).Expand(0.5f));
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Torso = BuildBox(MakeBoxBounds(-4, 12, -2, 4, 24, 2)
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.TexOrigin(16, 16));
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LeftLeg = BuildBox(MakeBoxBounds(0, 0, -2, -4, 12, 2)
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.TexOrigin(0, 16)
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.RotOrigin(0, 12, 0));
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RightLeg = BuildBox(MakeBoxBounds(0, 0, -2, 4, 12, 2)
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.TexOrigin(0, 16)
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.RotOrigin(0, 12, 0));
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LeftArm = BuildBox(MakeBoxBounds(-4, 12, -2, -8, 24, 2)
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.TexOrigin(40, 16)
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.RotOrigin(-6, 22, 0));
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RightArm = BuildBox(MakeBoxBounds(4, 12, -2, 8, 24, 2)
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.TexOrigin(40, 16)
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.RotOrigin(6, 22, 0));
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}
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public override float NameYOffset { get { return 2.075f; } }
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public override float GetEyeY(Entity entity) { return 26/16f; }
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public override Vector3 CollisionSize {
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get { return new Vector3(8/16f + 0.6f/16f, 28.1f/16f, 8/16f + 0.6f/16f); }
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}
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public override AABB PickingBounds {
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get { return new AABB(-4/16f, 0, -4/16f, 4/16f, 32/16f, 4/16f); }
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}
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protected override void DrawModel(Entity p) {
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game.Graphics.BindTexture(GetTexture(p.MobTextureId));
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DrawRotate(-p.HeadXRadians, 0, 0, Head, true);
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DrawPart(Torso);
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DrawRotate(p.anim.legXRot, 0, 0, LeftLeg, false);
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DrawRotate(-p.anim.legXRot, 0, 0, RightLeg, false);
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DrawRotate(90 * Utils.Deg2Rad, 0, p.anim.armZRot, LeftArm, false);
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DrawRotate(90 * Utils.Deg2Rad, 0, -p.anim.armZRot, RightArm, false);
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DrawRotate(-p.HeadXRadians, 0, 0, Hat, true);
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UpdateVB();
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}
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ModelPart Head, Hat, Torso, LeftLeg, RightLeg, LeftArm, RightArm;
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}
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} |