102 lines
3.6 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
using OpenTK;
namespace ClassicalSharp.Model {
public class PlayerModel : IModel {
ModelSet Set, SetSlim;
public PlayerModel( Game window ) : base( window ) {
vertices = new ModelVertex[partVertices * ( 7 + 2 )];
Set = new ModelSet();
Set.Head = MakeHead( false );
Set.Torso = MakeTorso( false );
Set.LeftLeg = MakeLeftLeg( 0, 16, 4/16f, 0f, false );
Set.RightLeg = MakeRightLeg( 0, 16, 0, 4/16f, false );
Set.LeftArm = MakeLeftArm( 40, 16, 8/16f, 4/16f, 4, false );
Set.RightArm = MakeRightArm( 40, 16, 4/16f, 8/16f, 4, false );
Set.Hat = MakeHat( false );
SetSlim = new ModelSet();
SetSlim.Head = Set.Head;
SetSlim.Torso = Set.Torso;
SetSlim.LeftLeg = Set.LeftLeg;
SetSlim.RightLeg = Set.RightLeg;
SetSlim.LeftArm = MakeLeftArm( 32, 48, 4/16f, 7/16f, 3, true );
SetSlim.RightArm = MakeRightArm( 40, 16, 4/16f, 7/16f, 3, true );
SetSlim.Hat = Set.Hat;
}
ModelPart MakeLeftArm( int x, int y, float x1, float x2, int width, bool _64x64 ) {
return MakePart( x, y, 4, 12, width, 4, width, 12, -x2, -x1, 12f/16, 24f/16f, -2f/16, 2f/16, _64x64 );
}
ModelPart MakeRightArm( int x, int y, float x1, float x2, int width, bool _64x64 ) {
return MakePart( x, y, 4, 12, width, 4, width, 12, x1, x2, 12f/16, 24f/16f, -2f/16, 2f/16, _64x64 );
}
ModelPart MakeHead( bool _64x64 ) {
return MakePart( 0, 0, 8, 8, 8, 8, 8, 8, -4f/16, 4f/16, 24f/16f, 32f/16f, -4f/16, 4f/16, _64x64 );
}
ModelPart MakeTorso( bool _64x64 ) {
return MakePart( 16, 16, 4, 12, 8, 4, 8, 12, -4f/16, 4f/16, 12f/16, 24f/16f, -2f/16, 2f/16, _64x64 );
}
ModelPart MakeHat( bool _64x64 ) {
return MakePart( 32, 0, 8, 8, 8, 8, 8, 8, -4.5f/16, 4.5f/16, 23.5f/16f, 32.5f/16, -4.5f/16, 4.5f/16, _64x64 );
}
ModelPart MakeLeftLeg( int x, int y, float x1, float x2, bool _64x64 ) {
return MakePart( x, y, 4, 12, 4, 4, 4, 12, -x2, -x1, 0f, 12f/16, -2f/16, 2f/16, _64x64 );
}
ModelPart MakeRightLeg( int x, int y, float x1, float x2, bool _64x64 ) {
return MakePart( x, y, 4, 12, 4, 4, 4, 12, x1, x2, 0f, 12f/16, -2f/16, 2f/16, _64x64 );
}
public override float NameYOffset {
get { return 2.1375f; }
}
public override float GetEyeY( Player player ) {
return 26/16f;
}
public override Vector3 CollisionSize {
get { return new Vector3( 8/16f, 28.5f/16f, 8/16f ); }
}
public override BoundingBox PickingBounds {
get { return new BoundingBox( -8/16f, 0, -4/16f, 8/16f, 32/16f, 4/16f ); }
}
ModelSet model;
protected override void DrawPlayerModel( Player p ) {
graphics.Texturing = true;
int texId = p.PlayerTextureId <= 0 ? cache.HumanoidTexId : p.PlayerTextureId;
graphics.BindTexture( texId );
SkinType skinType = p.SkinType;
_64x64 = skinType != SkinType.Type64x32;
model = skinType == SkinType.Type64x64Slim ? SetSlim : Set;
DrawRotate( 0, 24/16f, 0, -p.PitchRadians, 0, 0, model.Head );
DrawPart( model.Torso );
DrawRotate( 0, 12/16f, 0, p.leftLegXRot, 0, 0, model.LeftLeg );
DrawRotate( 0, 12/16f, 0, p.rightLegXRot, 0, 0, model.RightLeg );
DrawRotate( -6/16f, 22/16f, 0, p.leftArmXRot, 0, p.leftArmZRot, model.LeftArm );
DrawRotate( 6/16f, 22/16f, 0, p.rightArmXRot, 0, p.rightArmZRot, model.RightArm );
if( p.RenderHat ) {
graphics.AlphaTest = true;
DrawRotate( 0, 23.5f/16f, 0, -p.PitchRadians, 0, 0, model.Hat );
}
}
class ModelSet {
public ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm, Hat;
}
}
}