mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-04 11:35:11 -04:00
74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using System;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class SkeletonModel : IModel {
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public SkeletonModel( Game window ) : base( window ) {
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vertices = new ModelVertex[partVertices * 6];
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Head = MakeHead();
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Torso = MakeTorso();
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LeftLeg = MakeLeftLeg( 3/16f, 1/16f );
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RightLeg = MakeRightLeg( 1/16f, 3/16f );
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LeftArm = MakeLeftArm( 6/16f, 4/16f );
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RightArm = MakeRightArm( 4/16f, 6/16f );
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}
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ModelPart MakeLeftArm( float x1, float x2 ) {
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return MakePart( 40, 16, 2, 12, 2, 2, 2, 12, -x2, -x1, 12/16f, 24/16f, -1/16f, 1/16f, false );
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}
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ModelPart MakeRightArm( float x1, float x2 ) {
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return MakePart( 40, 16, 2, 12, 2, 2, 2, 12, x1, x2, 12/16f, 24/16f, -1/16f, 1/16f, false );
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}
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ModelPart MakeHead() {
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return MakePart( 0, 0, 8, 8, 8, 8, 8, 8, -4/16f, 4/16f, 24/16f, 2f, -4/16f, 4/16f, false );
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}
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ModelPart MakeTorso() {
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return MakePart( 16, 16, 4, 12, 8, 4, 8, 12, -4/16f, 4/16f, 12/16f, 24/16f, -2/16f, 2/16f, false );
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}
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ModelPart MakeLeftLeg( float x1, float x2 ) {
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return MakePart( 0, 16, 2, 12, 2, 2, 2, 12, -x2, -x1, 0f, 12/16f, -1/16f, 1/16f, false );
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}
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ModelPart MakeRightLeg( float x1, float x2 ) {
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return MakePart( 0, 16, 2, 12, 2, 2, 2, 12, x1, x2, 0f, 12/16f, -1/16f, 1/16f, false );
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}
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public override float NameYOffset {
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get { return 2.075f; }
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}
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public override float GetEyeY( Player player ) {
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return 26/16f;
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}
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public override Vector3 CollisionSize {
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get { return new Vector3( 8/16f, 30/16f, 8/16f ); }
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}
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public override BoundingBox PickingBounds {
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get { return new BoundingBox( -4/16f, 0, -4/16f, 4/16f, 32/16f, 4/16f ); }
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}
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protected override void DrawPlayerModel( Player p ) {
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graphics.Texturing = true;
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graphics.AlphaTest = true;
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int texId = p.MobTextureId <= 0 ? cache.SkeletonTexId : p.MobTextureId;
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graphics.BindTexture( texId );
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DrawRotate( 0, 24/16f, 0, -p.PitchRadians, 0, 0, Head );
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DrawPart( Torso );
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DrawRotate( 0, 12/16f, 0, p.leftLegXRot, 0, 0, LeftLeg );
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DrawRotate( 0, 12/16f, 0, p.rightLegXRot, 0, 0, RightLeg );
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DrawRotate( -5/16f, 23/16f, 0, (float)Math.PI / 2, 0, p.leftArmZRot, LeftArm );
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DrawRotate( 5/16f, 23/16f, 0, (float)Math.PI / 2, 0, p.rightArmZRot, RightArm );
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}
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ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm;
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}
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} |