mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-08-04 03:07:07 -04:00
64 lines
3.4 KiB
C
64 lines
3.4 KiB
C
/* Raster state functions */
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GL_FUNC(void, glAlphaFunc, (GLenum func, GLfloat ref))
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GL_FUNC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
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GL_FUNC(void, glClearColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
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GL_FUNC(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
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GL_FUNC(void, glDepthFunc, (GLenum func))
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GL_FUNC(void, glDepthMask, (GLboolean flag))
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GL_FUNC(void, glDisable, (GLenum cap))
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GL_FUNC(void, glDisableClientState, (GLenum array))
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GL_FUNC(void, glEnable, (GLenum cap))
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GL_FUNC(void, glEnableClientState, (GLenum array))
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/* Fog functions */
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GL_FUNC(void, glFogf, (GLenum pname, GLfloat param))
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GL_FUNC(void, glFogfv, (GLenum pname, const GLfloat* params))
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GL_FUNC(void, glFogi, (GLenum pname, GLint param))
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GL_FUNC(void, glFogiv, (GLenum pname, const GLint* params))
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/* Transform functions */
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GL_FUNC(void, glLoadIdentity, (void))
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GL_FUNC(void, glLoadMatrixf, (const GLfloat* m))
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GL_FUNC(void, glMatrixMode, (GLenum mode))
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GL_FUNC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
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/* Draw functions */
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GL_FUNC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
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GL_FUNC(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices))
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GL_FUNC(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, GLpointer pointer))
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GL_FUNC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, GLpointer pointer))
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GL_FUNC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, GLpointer pointer))
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/* Misc functions */
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GL_FUNC(void, glClear, (GLuint mask))
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GL_FUNC(void, glHint, (GLenum target, GLenum mode))
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GL_FUNC(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels))
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GL_FUNC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
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/* Texture functions */
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GL_FUNC(void, glBindTexture, (GLenum target, GLuint texture))
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GL_FUNC(void, glDeleteTextures, (GLsizei n, const GLuint* textures))
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GL_FUNC(void, glGenTextures, (GLsizei n, GLuint* textures))
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GL_FUNC(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels))
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GL_FUNC(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels))
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GL_FUNC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
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/* State get functions */
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GL_FUNC(GLenum, glGetError, (void))
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GL_FUNC(void, glGetFloatv, (GLenum pname, GLfloat* params))
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GL_FUNC(void, glGetIntegerv, (GLenum pname, GLint* params))
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GL_FUNC(const GLubyte*, glGetString, (GLenum name))
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/* Legacy display list functions */
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GL_FUNC(void, glCallList, (GLuint list))
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GL_FUNC(void, glDeleteLists, (GLuint list, GLsizei range))
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GL_FUNC(GLuint, glGenLists, (GLsizei range))
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GL_FUNC(void, glNewList, (GLuint list, GLenum mode))
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GL_FUNC(void, glEndList, (void))
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/* Legacy vertex draw functions */
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GL_FUNC(void, glBegin, (GLenum mode))
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GL_FUNC(void, glEnd, (void))
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GL_FUNC(void, glColor4ub, (GLubyte r, GLubyte g, GLubyte b, GLubyte a))
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GL_FUNC(void, glTexCoord2f, (float u, float v))
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GL_FUNC(void, glVertex3f, (float x, float y, float z)) |