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53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using OpenTK;
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namespace ClassicalSharp.Entities.Mobs {
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public class MobEntity : Entity {
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LocalInterpComponent interp;
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CollisionsComponent collisions;
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PhysicsComponent physics;
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static HacksComponent hacks = new HacksComponent(null, null);
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public MobEntity(Game game, string model) : base(game) {
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StepSize = 0.5f;
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SetModel(model);
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interp = new LocalInterpComponent(game, this);
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collisions = new CollisionsComponent(game, this);
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physics = new PhysicsComponent(game, this);
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physics.hacks = hacks;
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physics.collisions = collisions;
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}
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public override void Despawn() { }
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public override void RenderName() { }
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// TODO: this is just so the entities do something, remove later
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static Random rand = new Random();
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public override void Tick(double delta) {
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if (game.World.IsNotLoaded) return;
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float xMoving = 0.98f, zMoving = 0.98f;
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interp.AdvanceState();
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bool wasOnGround = onGround;
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physics.UpdateVelocityState(xMoving, zMoving);
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physics.PhysicsTick(xMoving, zMoving);
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interp.next.Pos = Position; Position = interp.prev.Pos;
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anim.UpdateAnimState(interp.prev.Pos, interp.next.Pos, delta);
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}
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public override void SetLocation(LocationUpdate update, bool interpolate) {
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interp.SetLocation(update, interpolate);
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}
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public override void RenderModel(double deltaTime, float t) {
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Position = Vector3.Lerp(interp.prev.Pos, interp.next.Pos, t);
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interp.LerpAngles(t);
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anim.GetCurrentAnimState(t);
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Model.Render(this);
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}
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}
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}
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