213 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using OpenTK.Input;
namespace ClassicalSharp {
public class ChatScreen : Screen {
public ChatScreen( Game game ) : base( game ) {
}
public int ChatInputYOffset, ChatLogYOffset;
public bool HistoryMode;
const int chatLines = 12;
Texture announcementTex;
TextInputWidget textInput;
TextGroupWidget status, bottomRight, normalChat;
bool suppressNextPress = true;
DateTime announcementDisplayTime;
int chatIndex;
public override void Render( double delta ) {
normalChat.Render( delta );
status.Render( delta );
bottomRight.Render( delta );
if( announcementTex.IsValid ) {
announcementTex.Render( graphicsApi );
}
if( HandlesAllInput ) {
textInput.Render( delta );
}
if( game.Announcement != null && ( DateTime.UtcNow - announcementDisplayTime ).TotalSeconds > 5 ) {
game.Announcement = null;
graphicsApi.DeleteTexture( ref announcementTex );
}
}
Font chatFont, chatBoldFont, historyFont, announcementFont;
public override void Init() {
chatFont = new Font( "Arial", game.ChatFontSize );
chatBoldFont = new Font( "Arial", game.ChatFontSize, FontStyle.Bold );
announcementFont = new Font( "Arial", 14 );
historyFont = new Font( "Arial", 12, FontStyle.Italic );
textInput = new TextInputWidget( game, chatFont, chatBoldFont );
textInput.ChatInputYOffset = ChatInputYOffset;
status = new TextGroupWidget( game, 3, chatFont );
status.VerticalDocking = Docking.LeftOrTop;
status.HorizontalDocking = Docking.BottomOrRight;
status.Init();
bottomRight = new TextGroupWidget( game, 3, chatFont );
bottomRight.VerticalDocking = Docking.BottomOrRight;
bottomRight.HorizontalDocking = Docking.BottomOrRight;
bottomRight.YOffset = ChatInputYOffset;
bottomRight.Init();
normalChat = new TextGroupWidget( game, chatLines, chatFont );
normalChat.XOffset = 10;
normalChat.YOffset = ChatLogYOffset;
normalChat.HorizontalDocking = Docking.LeftOrTop;
normalChat.VerticalDocking = Docking.BottomOrRight;
normalChat.Init();
chatIndex = game.ChatLog.Count - chatLines;
ResetChat();
status.SetText( 0, game.Status1 );
status.SetText( 1, game.Status2 );
status.SetText( 2, game.Status3 );
bottomRight.SetText( 2, game.BottomRight1 );
bottomRight.SetText( 1, game.BottomRight2 );
bottomRight.SetText( 0, game.BottomRight3 );
UpdateAnnouncement( game.Announcement );
if( !String.IsNullOrEmpty( game.chatInInputBuffer ) ) {
OpenTextInputBar( game.chatInInputBuffer );
game.chatInInputBuffer = null;
}
game.ChatReceived += ChatReceived;
}
void ChatReceived( object sender, ChatEventArgs e ) {
CpeMessage type = e.Type;
if( type == CpeMessage.Normal ) {
chatIndex++;
List<string> chat = game.ChatLog;
normalChat.PushUpAndReplaceLast( chat[chatIndex + chatLines - 1] );
} else if( type >= CpeMessage.Status1 && type <= CpeMessage.Status3 ) {
status.SetText( (int)( type - CpeMessage.Status1 ), e.Text );
} else if( type >= CpeMessage.BottomRight1 && type <= CpeMessage.BottomRight3 ) {
bottomRight.SetText( 2 - (int)( type - CpeMessage.BottomRight1 ), e.Text );
} else if( type == CpeMessage.Announcement ) {
UpdateAnnouncement( e.Text );
}
}
public override void Dispose() {
if( !textInput.chatInputText.Empty ) {
if( game.CursorVisible )
game.CursorVisible = false;
game.chatInInputBuffer = textInput.chatInputText.ToString();
}
chatFont.Dispose();
chatBoldFont.Dispose();
historyFont.Dispose();
announcementFont.Dispose();
normalChat.Dispose();
textInput.Dispose();
status.Dispose();
bottomRight.Dispose();
graphicsApi.DeleteTexture( ref announcementTex );
game.ChatReceived -= ChatReceived;
}
public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
announcementTex.X1 += ( width - oldWidth ) / 2;
announcementTex.Y1 += ( height - oldHeight ) / 2;
textInput.OnResize( oldWidth, oldHeight, width, height );
status.OnResize( oldWidth, oldHeight, width, height );
bottomRight.OnResize( oldWidth, oldHeight, width, height );
normalChat.OnResize( oldWidth, oldHeight, width, height );
}
void UpdateAnnouncement( string text ) {
announcementDisplayTime = DateTime.UtcNow;
DrawTextArgs args = new DrawTextArgs( graphicsApi, text, true );
announcementTex = Utils2D.MakeTextTexture( announcementFont, 0, 0, ref args );
announcementTex.X1 = game.Width / 2 - announcementTex.Width / 2;
announcementTex.Y1 = game.Height / 4 - announcementTex.Height / 2;
}
void ResetChat() {
normalChat.Dispose();
List<string> chat = game.ChatLog;
for( int i = chatIndex; i < chatIndex + chatLines; i++ ) {
if( i >= 0 && i < chat.Count )
normalChat.PushUpAndReplaceLast( chat[i] );
}
}
public override bool HandlesKeyPress( char key ) {
if( !HandlesAllInput ) return false;
if( suppressNextPress ) {
suppressNextPress = false;
return false;
}
return textInput.HandlesKeyPress( key );
}
void OpenTextInputBar( string initialText ) {
if( !game.CursorVisible )
game.CursorVisible = true;
suppressNextPress = true;
HandlesAllInput = true;
game.Keyboard.KeyRepeat = true;
textInput.chatInputText.Clear();
textInput.chatInputText.Append( 0, initialText );
textInput.Init();
}
public override bool HandlesKeyDown( Key key ) {
suppressNextPress = false;
if( HandlesAllInput ) { // text input bar
if( key == game.Keys[KeyMapping.SendChat] || key == game.Keys[KeyMapping.PauseOrExit] ) {
HandlesAllInput = false;
if( game.CursorVisible )
game.CursorVisible = false;
game.Camera.RegrabMouse();
game.Keyboard.KeyRepeat = false;
if( key == game.Keys[KeyMapping.PauseOrExit] )
textInput.chatInputText.Clear();
textInput.SendTextInBufferAndReset();
} else if( key == Key.PageUp ) {
chatIndex -= chatLines;
int minIndex = Math.Min( 0, game.ChatLog.Count - chatLines );
if( chatIndex < minIndex )
chatIndex = minIndex;
ResetChat();
} else if( key == Key.PageDown ) {
chatIndex += chatLines;
if( chatIndex > game.ChatLog.Count - chatLines )
chatIndex = game.ChatLog.Count - chatLines;
ResetChat();
} else if( key == game.Keys[KeyMapping.HideGui] ) {
game.HideGui = !game.HideGui;
} else {
textInput.HandlesKeyDown( key );
}
return true;
}
if( key == game.Keys[KeyMapping.OpenChat] ) {
OpenTextInputBar( "" );
} else if( key == Key.Slash ) {
OpenTextInputBar( "/" );
} else {
return false;
}
return true;
}
public override bool HandlesMouseScroll( int delta ) {
if( !HandlesAllInput ) return false;
chatIndex += -delta;
int maxIndex = game.ChatLog.Count - chatLines;
int minIndex = Math.Min( 0, maxIndex );
Utils.Clamp( ref chatIndex, minIndex, maxIndex );
ResetChat();
return true;
}
}
}