mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-08 05:27:33 -04:00
213 lines
6.9 KiB
C#
213 lines
6.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenTK.Input;
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namespace ClassicalSharp {
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public class ChatScreen : Screen {
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public ChatScreen( Game game ) : base( game ) {
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}
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public int ChatInputYOffset, ChatLogYOffset;
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public bool HistoryMode;
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const int chatLines = 12;
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Texture announcementTex;
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TextInputWidget textInput;
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TextGroupWidget status, bottomRight, normalChat;
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bool suppressNextPress = true;
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DateTime announcementDisplayTime;
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int chatIndex;
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public override void Render( double delta ) {
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normalChat.Render( delta );
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status.Render( delta );
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bottomRight.Render( delta );
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if( announcementTex.IsValid ) {
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announcementTex.Render( graphicsApi );
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}
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if( HandlesAllInput ) {
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textInput.Render( delta );
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}
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if( game.Announcement != null && ( DateTime.UtcNow - announcementDisplayTime ).TotalSeconds > 5 ) {
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game.Announcement = null;
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graphicsApi.DeleteTexture( ref announcementTex );
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}
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}
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Font chatFont, chatBoldFont, historyFont, announcementFont;
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public override void Init() {
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chatFont = new Font( "Arial", game.ChatFontSize );
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chatBoldFont = new Font( "Arial", game.ChatFontSize, FontStyle.Bold );
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announcementFont = new Font( "Arial", 14 );
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historyFont = new Font( "Arial", 12, FontStyle.Italic );
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textInput = new TextInputWidget( game, chatFont, chatBoldFont );
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textInput.ChatInputYOffset = ChatInputYOffset;
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status = new TextGroupWidget( game, 3, chatFont );
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status.VerticalDocking = Docking.LeftOrTop;
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status.HorizontalDocking = Docking.BottomOrRight;
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status.Init();
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bottomRight = new TextGroupWidget( game, 3, chatFont );
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bottomRight.VerticalDocking = Docking.BottomOrRight;
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bottomRight.HorizontalDocking = Docking.BottomOrRight;
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bottomRight.YOffset = ChatInputYOffset;
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bottomRight.Init();
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normalChat = new TextGroupWidget( game, chatLines, chatFont );
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normalChat.XOffset = 10;
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normalChat.YOffset = ChatLogYOffset;
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normalChat.HorizontalDocking = Docking.LeftOrTop;
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normalChat.VerticalDocking = Docking.BottomOrRight;
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normalChat.Init();
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chatIndex = game.ChatLog.Count - chatLines;
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ResetChat();
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status.SetText( 0, game.Status1 );
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status.SetText( 1, game.Status2 );
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status.SetText( 2, game.Status3 );
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bottomRight.SetText( 2, game.BottomRight1 );
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bottomRight.SetText( 1, game.BottomRight2 );
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bottomRight.SetText( 0, game.BottomRight3 );
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UpdateAnnouncement( game.Announcement );
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if( !String.IsNullOrEmpty( game.chatInInputBuffer ) ) {
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OpenTextInputBar( game.chatInInputBuffer );
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game.chatInInputBuffer = null;
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}
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game.ChatReceived += ChatReceived;
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}
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void ChatReceived( object sender, ChatEventArgs e ) {
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CpeMessage type = e.Type;
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if( type == CpeMessage.Normal ) {
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chatIndex++;
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List<string> chat = game.ChatLog;
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normalChat.PushUpAndReplaceLast( chat[chatIndex + chatLines - 1] );
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} else if( type >= CpeMessage.Status1 && type <= CpeMessage.Status3 ) {
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status.SetText( (int)( type - CpeMessage.Status1 ), e.Text );
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} else if( type >= CpeMessage.BottomRight1 && type <= CpeMessage.BottomRight3 ) {
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bottomRight.SetText( 2 - (int)( type - CpeMessage.BottomRight1 ), e.Text );
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} else if( type == CpeMessage.Announcement ) {
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UpdateAnnouncement( e.Text );
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}
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}
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public override void Dispose() {
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if( !textInput.chatInputText.Empty ) {
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if( game.CursorVisible )
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game.CursorVisible = false;
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game.chatInInputBuffer = textInput.chatInputText.ToString();
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}
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chatFont.Dispose();
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chatBoldFont.Dispose();
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historyFont.Dispose();
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announcementFont.Dispose();
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normalChat.Dispose();
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textInput.Dispose();
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status.Dispose();
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bottomRight.Dispose();
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graphicsApi.DeleteTexture( ref announcementTex );
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game.ChatReceived -= ChatReceived;
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}
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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announcementTex.X1 += ( width - oldWidth ) / 2;
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announcementTex.Y1 += ( height - oldHeight ) / 2;
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textInput.OnResize( oldWidth, oldHeight, width, height );
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status.OnResize( oldWidth, oldHeight, width, height );
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bottomRight.OnResize( oldWidth, oldHeight, width, height );
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normalChat.OnResize( oldWidth, oldHeight, width, height );
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}
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void UpdateAnnouncement( string text ) {
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announcementDisplayTime = DateTime.UtcNow;
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DrawTextArgs args = new DrawTextArgs( graphicsApi, text, true );
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announcementTex = Utils2D.MakeTextTexture( announcementFont, 0, 0, ref args );
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announcementTex.X1 = game.Width / 2 - announcementTex.Width / 2;
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announcementTex.Y1 = game.Height / 4 - announcementTex.Height / 2;
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}
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void ResetChat() {
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normalChat.Dispose();
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List<string> chat = game.ChatLog;
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for( int i = chatIndex; i < chatIndex + chatLines; i++ ) {
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if( i >= 0 && i < chat.Count )
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normalChat.PushUpAndReplaceLast( chat[i] );
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}
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}
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public override bool HandlesKeyPress( char key ) {
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if( !HandlesAllInput ) return false;
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if( suppressNextPress ) {
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suppressNextPress = false;
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return false;
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}
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return textInput.HandlesKeyPress( key );
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}
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void OpenTextInputBar( string initialText ) {
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if( !game.CursorVisible )
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game.CursorVisible = true;
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suppressNextPress = true;
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HandlesAllInput = true;
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game.Keyboard.KeyRepeat = true;
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textInput.chatInputText.Clear();
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textInput.chatInputText.Append( 0, initialText );
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textInput.Init();
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}
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public override bool HandlesKeyDown( Key key ) {
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suppressNextPress = false;
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if( HandlesAllInput ) { // text input bar
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if( key == game.Keys[KeyMapping.SendChat] || key == game.Keys[KeyMapping.PauseOrExit] ) {
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HandlesAllInput = false;
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if( game.CursorVisible )
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game.CursorVisible = false;
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game.Camera.RegrabMouse();
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game.Keyboard.KeyRepeat = false;
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if( key == game.Keys[KeyMapping.PauseOrExit] )
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textInput.chatInputText.Clear();
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textInput.SendTextInBufferAndReset();
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} else if( key == Key.PageUp ) {
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chatIndex -= chatLines;
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int minIndex = Math.Min( 0, game.ChatLog.Count - chatLines );
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if( chatIndex < minIndex )
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chatIndex = minIndex;
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ResetChat();
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} else if( key == Key.PageDown ) {
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chatIndex += chatLines;
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if( chatIndex > game.ChatLog.Count - chatLines )
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chatIndex = game.ChatLog.Count - chatLines;
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ResetChat();
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} else if( key == game.Keys[KeyMapping.HideGui] ) {
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game.HideGui = !game.HideGui;
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} else {
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textInput.HandlesKeyDown( key );
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}
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return true;
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}
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if( key == game.Keys[KeyMapping.OpenChat] ) {
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OpenTextInputBar( "" );
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} else if( key == Key.Slash ) {
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OpenTextInputBar( "/" );
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} else {
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return false;
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}
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return true;
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}
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public override bool HandlesMouseScroll( int delta ) {
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if( !HandlesAllInput ) return false;
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chatIndex += -delta;
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int maxIndex = game.ChatLog.Count - chatLines;
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int minIndex = Math.Min( 0, maxIndex );
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Utils.Clamp( ref chatIndex, minIndex, maxIndex );
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ResetChat();
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return true;
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}
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}
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} |