mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-05 12:07:25 -04:00
73 lines
2.4 KiB
C#
73 lines
2.4 KiB
C#
using System;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class SpiderModel : IModel {
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public SpiderModel( Game window ) : base( window ) {
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vertices = new ModelVertex[partVertices * 5];
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Head = MakeHead();
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Link = MakeLink();
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End = MakeEnd();
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LeftLeg = MakeLeg( -19/16f, -3/16f );
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RightLeg = MakeLeg( 3/16f, 19/16f );
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}
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ModelPart MakeHead() {
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return MakePart( 32, 4, 8, 8, 8, 8, 8, 8, -4/16f, 4/16f, 4/16f, 12/16f, -11/16f, -3/16f, false );
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}
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ModelPart MakeLink() {
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return MakePart( 0, 0, 6, 6, 6, 6, 6, 6, -3/16f, 3/16f, 5/16f, 11/16f, 3/16f, -3/16f, false );
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}
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ModelPart MakeEnd() {
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return MakePart( 0, 12, 12, 8, 10, 12, 10, 8, -5/16f, 5/16f, 4/16f, 12/16f, 3/16f, 15/16f, false );
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}
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ModelPart MakeLeg( float x1, float x2 ) {
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return MakePart( 18, 0, 2, 2, 16, 2, 16, 2, x1, x2, 7/16f, 9/16f, -1/16f, 1/16f, false );
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}
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public override float NameYOffset {
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get { return 1.0125f; }
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}
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public override float GetEyeY( Player player ) {
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return 8/16f;
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}
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public override Vector3 CollisionSize {
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get { return new Vector3( 15/16f, 12/16f, 15/16f ); }
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}
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public override BoundingBox PickingBounds {
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get { return new BoundingBox( -5/16f, 0, -11/16f, 5/16f, 12/16f, 15/16f ); }
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}
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const float quarterPi = (float)( Math.PI / 4 );
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const float eighthPi = (float)( Math.PI / 8 );
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protected override void DrawPlayerModel( Player p ) {
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graphics.Texturing = true;
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int texId = p.MobTextureId <= 0 ? cache.SpiderTexId : p.MobTextureId;
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graphics.BindTexture( texId );
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graphics.AlphaTest = true;
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DrawRotate( 0, 8/16f, -3/16f, -p.PitchRadians, 0, 0, Head );
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DrawPart( Link );
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DrawPart( End );
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// TODO: leg animations
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DrawRotate( -3/16f, 8/16f, 0, 0, quarterPi, eighthPi, LeftLeg );
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DrawRotate( -3/16f, 8/16f, 0, 0, eighthPi, eighthPi, LeftLeg );
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DrawRotate( -3/16f, 8/16f, 0, 0, -eighthPi, eighthPi, LeftLeg );
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DrawRotate( -3/16f, 8/16f, 0, 0, -quarterPi, eighthPi, LeftLeg );
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DrawRotate( 3/16f, 8/16f, 0, 0, -quarterPi, -eighthPi, RightLeg );
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DrawRotate( 3/16f, 8/16f, 0, 0, -eighthPi, -eighthPi, RightLeg );
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DrawRotate( 3/16f, 8/16f, 0, 0, eighthPi, -eighthPi, RightLeg );
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DrawRotate( 3/16f, 8/16f, 0, 0, quarterPi, -eighthPi, RightLeg );
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}
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ModelPart Head, Link, End, LeftLeg, RightLeg;
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}
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} |