mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-09 14:03:42 -04:00
131 lines
3.7 KiB
C#
131 lines
3.7 KiB
C#
using System;
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using System.Drawing;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK.Input;
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namespace ClassicalSharp {
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public class NormalScreen : Screen {
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public NormalScreen( Game game ) : base( game ) {
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}
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ChatScreen chat;
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BlockHotbarWidget hotbar;
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Widget playerList;
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Font playerFont;
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public override void Render( double delta ) {
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if( game.HideGui ) return;
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chat.RenderBackground();
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graphicsApi.Texturing = true;
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chat.Render( delta );
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hotbar.Render( delta );
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//graphicsApi.BeginVbBatch( VertexFormat.Pos3fTex2fCol4b );
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//graphicsApi.BindTexture( game.TerrainAtlas.TexId );
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//IsometricBlockDrawer.Draw( game, (byte)Block.Brick, 30, game.Width - 50, game.Height - 20 );
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if( playerList != null ) {
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playerList.Render( delta );
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// NOTE: Should usually be caught by KeyUp, but just in case.
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if( !game.IsKeyDown( KeyMapping.PlayerList ) ) {
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playerList.Dispose();
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playerList = null;
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}
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graphicsApi.Texturing = false;
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} else {
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graphicsApi.Texturing = false;
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DrawCrosshairs();
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}
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}
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const int crosshairExtent = 15, crosshairWeight = 2;
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void DrawCrosshairs() {
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int curCol = 150 + (int)( 50 * Math.Abs( Math.Sin( game.accumulator ) ) );
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FastColour col = new FastColour( curCol, curCol, curCol );
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float centreX = game.Width / 2, centreY = game.Height / 2;
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graphicsApi.Draw2DQuad( centreX - crosshairExtent, centreY - crosshairWeight,
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crosshairExtent * 2, crosshairWeight * 2, col );
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graphicsApi.Draw2DQuad( centreX - crosshairWeight, centreY - crosshairExtent,
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crosshairWeight * 2, crosshairExtent * 2, col );
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}
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public override void Dispose() {
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playerFont.Dispose();
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chat.Dispose();
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hotbar.Dispose();
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if( playerList != null ) {
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playerList.Dispose();
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}
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if( !game.CursorVisible )
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game.CursorVisible = true;
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}
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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chat.OnResize( oldWidth, oldHeight, width, height );
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hotbar.OnResize( oldWidth, oldHeight, width, height );
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if( playerList != null ) {
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int deltaX = CalcDelta( width, oldWidth, Anchor.Centre );
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playerList.MoveTo( playerList.X + deltaX, height / 4 );
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}
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}
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public override void Init() {
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playerFont = new Font( "Arial", 12 );
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chat = new ChatScreen( game );
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const int blockSize = 40;
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chat.ChatLogYOffset = blockSize + blockSize;
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chat.ChatInputYOffset = blockSize + blockSize / 2;
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chat.Init();
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hotbar = new BlockHotbarWidget( game );
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hotbar.Init();
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if( game.CursorVisible )
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game.CursorVisible = false;
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game.Camera.RegrabMouse();
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}
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public override bool HandlesAllInput {
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get { return chat.HandlesAllInput; }
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}
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public override bool HandlesKeyPress( char key ) {
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return chat.HandlesKeyPress( key );
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}
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public override bool HandlesKeyDown( Key key ) {
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if( key == game.Keys[KeyMapping.PlayerList] ) {
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if( playerList == null ) {
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if( game.Network.UsingExtPlayerList ) {
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playerList = new ExtPlayerListWidget( game, playerFont );
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} else {
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playerList = new NormalPlayerListWidget( game, playerFont );
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}
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playerList.Init();
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playerList.MoveTo( playerList.X, game.Height / 4 );
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}
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}
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if( chat.HandlesKeyDown( key ) ) {
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return true;
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}
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return hotbar.HandlesKeyDown( key );
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}
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public override bool HandlesKeyUp( Key key ) {
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if( key == game.Keys[KeyMapping.PlayerList] ) {
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if( playerList != null ) {
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playerList.Dispose();
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playerList = null;
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return true;
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}
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}
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return false;
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}
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public override bool HandlesMouseScroll( int delta ) {
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return chat.HandlesMouseScroll( delta );
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}
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}
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}
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