mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-05 20:15:26 -04:00
60 lines
2.1 KiB
C#
60 lines
2.1 KiB
C#
using System;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class PigModel : IModel {
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public PigModel( Game window ) : base( window ) {
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vertices = new ModelVertex[boxVertices * 6];
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Head = BuildBox( MakeBoxBounds( -4, 8, -14, 4, 16, -6 )
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.SetTexOrigin( 0, 0 ) );
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Torso = BuildRotatedBox( MakeRotatedBoxBounds( -5, 6, -8, 5, 14, 8 )
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.SetTexOrigin( 28, 8 ) );
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LeftLegFront = BuildBox( MakeBoxBounds( -5, 0, -7, -1, 6, -3 )
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.SetTexOrigin( 0, 16 ) );
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RightLegFront = BuildBox( MakeBoxBounds( 1, 0, -7, 5, 6, -3 )
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.SetTexOrigin( 0, 16 ) );
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LeftLegBack = BuildBox( MakeBoxBounds( -5, 0, 5, -1, 6, 9 )
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.SetTexOrigin( 0, 16 ) );
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RightLegBack = BuildBox( MakeBoxBounds( 1, 0, 5, 5, 6, 9 )
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.SetTexOrigin( 0, 16 ) );
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}
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public override bool Bobbing {
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get { return true; }
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}
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public override float NameYOffset {
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get { return 1.075f; }
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}
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public override float GetEyeY( Player player ) {
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return 12/16f;
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}
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public override Vector3 CollisionSize {
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get { return new Vector3( 14/16f, 14/16f, 14/16f ); }
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}
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public override BoundingBox PickingBounds {
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get { return new BoundingBox( -5/16f, 0, -14/16f, 5/16f, 16/16f, 9/16f ); }
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}
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protected override void DrawPlayerModel( Player p ) {
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int texId = p.MobTextureId <= 0 ? cache.PigTexId : p.MobTextureId;
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graphics.BindTexture( texId );
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DrawHeadRotate( 0, 12/16f, -6/16f, -p.PitchRadians, 0, 0, Head );
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DrawPart( Torso );
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DrawRotate( 0, 6/16f, -5/16f, p.anim.legXRot, 0, 0, LeftLegFront );
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DrawRotate( 0, 6/16f, -5/16f, -p.anim.legXRot, 0, 0, RightLegFront );
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DrawRotate( 0, 6/16f, 7/16f, -p.anim.legXRot, 0, 0, LeftLegBack );
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DrawRotate( 0, 6/16f, 7/16f, p.anim.legXRot, 0, 0, RightLegBack );
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graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
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}
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ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
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}
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} |