2015-09-12 09:43:03 +10:00

90 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp.Model {
public class ModelCache : IDisposable {
Game game;
IGraphicsApi api;
public ModelCache( Game window ) {
this.game = window;
api = game.Graphics;
}
public void InitCache() {
vertices = new VertexPos3fTex2fCol4b[24 * 12];
vb = api.CreateDynamicVb( VertexFormat.Pos3fTex2fCol4b, vertices.Length );
cache["humanoid"] = new PlayerModel( game );
}
internal int vb;
internal VertexPos3fTex2fCol4b[] vertices;
Dictionary<string, IModel> cache = new Dictionary<string, IModel>();
internal int ChickenTexId, CreeperTexId, PigTexId, SheepTexId,
SkeletonTexId, SpiderTexId, ZombieTexId, SheepFurTexId, HumanoidTexId;
public IModel GetModel( string modelName ) {
IModel model;
byte blockId;
if( Byte.TryParse( modelName, out blockId ) ) {
modelName = "block";
if( blockId == 0 )
return cache["humanoid"];
}
if( !cache.TryGetValue( modelName, out model ) ) {
try {
model = InitModel( modelName );
} catch( FileNotFoundException ) {
model = null;
Utils.LogWarning( modelName + " not found, falling back to human default." );
}
if( model == null )
model = cache["humanoid"]; // fallback to default
cache[modelName] = model;
}
return model;
}
IModel InitModel( string modelName ) {
if( modelName == "chicken" ) {
return new ChickenModel( game );
} else if( modelName == "creeper" ) {
return new CreeperModel( game );
} else if( modelName == "pig" ) {
return new PigModel( game );
} else if( modelName == "sheep" ) {
return new SheepModel( game );
} else if( modelName == "skeleton" ) {
return new SkeletonModel( game );
} else if( modelName == "spider" ) {
return new SpiderModel( game );
} else if( modelName == "zombie" ) {
return new ZombieModel( game );
} else if( modelName == "block" ) {
return new BlockModel( game );
}
return null;
}
public void Dispose() {
foreach( var entry in cache ) {
entry.Value.Dispose();
}
api.DeleteDynamicVb( vb );
api.DeleteTexture( ref ChickenTexId );
api.DeleteTexture( ref CreeperTexId );
api.DeleteTexture( ref PigTexId );
api.DeleteTexture( ref SheepTexId );
api.DeleteTexture( ref SkeletonTexId );
api.DeleteTexture( ref SpiderTexId );
api.DeleteTexture( ref ZombieTexId );
api.DeleteTexture( ref SheepFurTexId );
api.DeleteTexture( ref HumanoidTexId );
}
}
}