mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-06 04:25:05 -04:00
90 lines
2.6 KiB
C#
90 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using ClassicalSharp.GraphicsAPI;
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namespace ClassicalSharp.Model {
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public class ModelCache : IDisposable {
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Game game;
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IGraphicsApi api;
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public ModelCache( Game window ) {
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this.game = window;
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api = game.Graphics;
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}
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public void InitCache() {
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vertices = new VertexPos3fTex2fCol4b[24 * 12];
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vb = api.CreateDynamicVb( VertexFormat.Pos3fTex2fCol4b, vertices.Length );
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cache["humanoid"] = new PlayerModel( game );
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}
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internal int vb;
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internal VertexPos3fTex2fCol4b[] vertices;
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Dictionary<string, IModel> cache = new Dictionary<string, IModel>();
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internal int ChickenTexId, CreeperTexId, PigTexId, SheepTexId,
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SkeletonTexId, SpiderTexId, ZombieTexId, SheepFurTexId, HumanoidTexId;
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public IModel GetModel( string modelName ) {
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IModel model;
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byte blockId;
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if( Byte.TryParse( modelName, out blockId ) ) {
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modelName = "block";
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if( blockId == 0 )
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return cache["humanoid"];
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}
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if( !cache.TryGetValue( modelName, out model ) ) {
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try {
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model = InitModel( modelName );
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} catch( FileNotFoundException ) {
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model = null;
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Utils.LogWarning( modelName + " not found, falling back to human default." );
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}
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if( model == null )
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model = cache["humanoid"]; // fallback to default
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cache[modelName] = model;
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}
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return model;
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}
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IModel InitModel( string modelName ) {
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if( modelName == "chicken" ) {
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return new ChickenModel( game );
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} else if( modelName == "creeper" ) {
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return new CreeperModel( game );
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} else if( modelName == "pig" ) {
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return new PigModel( game );
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} else if( modelName == "sheep" ) {
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return new SheepModel( game );
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} else if( modelName == "skeleton" ) {
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return new SkeletonModel( game );
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} else if( modelName == "spider" ) {
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return new SpiderModel( game );
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} else if( modelName == "zombie" ) {
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return new ZombieModel( game );
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} else if( modelName == "block" ) {
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return new BlockModel( game );
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}
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return null;
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}
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public void Dispose() {
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foreach( var entry in cache ) {
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entry.Value.Dispose();
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}
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api.DeleteDynamicVb( vb );
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api.DeleteTexture( ref ChickenTexId );
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api.DeleteTexture( ref CreeperTexId );
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api.DeleteTexture( ref PigTexId );
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api.DeleteTexture( ref SheepTexId );
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api.DeleteTexture( ref SkeletonTexId );
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api.DeleteTexture( ref SpiderTexId );
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api.DeleteTexture( ref ZombieTexId );
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api.DeleteTexture( ref SheepFurTexId );
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api.DeleteTexture( ref HumanoidTexId );
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}
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}
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}
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