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https://github.com/ClassiCube/ClassiCube.git
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103 lines
3.6 KiB
C#
103 lines
3.6 KiB
C#
using System;
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using System.Drawing;
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using OpenTK.Input;
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namespace ClassicalSharp {
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public class KeyBindingsScreen : MenuScreen {
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public KeyBindingsScreen( Game game ) : base( game ) {
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}
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public override void Render( double delta ) {
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RenderMenuBounds();
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graphicsApi.Texturing = true;
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RenderMenuButtons( delta );
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statusWidget.Render( delta );
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graphicsApi.Texturing = false;
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}
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Font keyFont;
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TextWidget statusWidget;
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static string[] keyNames;
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static string[] descriptions = new [] { "Forward", "Back", "Left", "Right", "Jump", "Respawn",
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"Set spawn", "Open chat", "Send chat", "Pause", "Open inventory", "Cycle view distance",
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"Show player list", "Speed", "Toggle noclip", "Toggle fly", "Fly up", "Fly Down",
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"Hide gui", "Hide FPS", "Take screenshot", "Toggle fullscreen", "Toggle 3rd person" };
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public override void Init() {
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if( keyNames == null )
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keyNames = Enum.GetNames( typeof( Key ) );
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keyFont = new Font( "Arial", 14, FontStyle.Bold );
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regularFont = new Font( "Arial", 14, FontStyle.Italic );
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titleFont = new Font( "Arial", 16, FontStyle.Bold );
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buttons = new ButtonWidget[descriptions.Length + 1];
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MakeKeys( 0, 11, -140 );
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MakeKeys( 11, 11, 140 );
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buttons[index] = Make( 0, 5, "Back to menu", Anchor.BottomOrRight,
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(g, w) => g.SetNewScreen( new PauseScreen( g ) ) );
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statusWidget = TextWidget.Create( game, 0, 150, "", Anchor.Centre, Anchor.Centre, regularFont );
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}
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int index;
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void MakeKeys( int start, int len, int x ) {
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int y = -200;
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for( int i = 0; i < len; i++ ) {
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KeyBinding binding = (KeyBinding)((int)start + i);
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string text = descriptions[start + i] + ": "
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+ keyNames[(int)game.Mapping( binding )];
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buttons[index++] = ButtonWidget.Create( game, x, y, 240, 25, text,
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Anchor.Centre, Anchor.Centre, keyFont, OnWidgetClick );
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y += 30;
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}
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}
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ButtonWidget curWidget;
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void OnWidgetClick( Game game, Widget realWidget ) {
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this.curWidget = (ButtonWidget)realWidget;
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int index = Array.IndexOf<ButtonWidget>( buttons, curWidget );
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statusWidget.Dispose();
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string text = "&ePress new key binding for " + descriptions[index] + ":";
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statusWidget = TextWidget.Create( game, 0, 150, text, Anchor.Centre, Anchor.Centre, regularFont );
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}
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public override bool HandlesKeyDown( Key key ) {
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if( key == Key.Escape ) {
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game.SetNewScreen( null );
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} else if( curWidget != null ) {
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int index = Array.IndexOf<ButtonWidget>( buttons, curWidget );
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KeyBinding mapping = (KeyBinding)index;
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KeyMap map = game.InputHandler.Keys;
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Key oldKey = map[mapping];
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string reason;
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if( !map.IsKeyOkay( oldKey, key, out reason ) ) {
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const string format = "&eFailed to change mapping \"{0}\". &c({1})";
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statusWidget.SetText( String.Format( format, descriptions[index], reason ) );
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} else {
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const string format = "&eChanged mapping \"{0}\" from &7{1} &eto &7{2}&e.";
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statusWidget.SetText( String.Format( format, descriptions[index], oldKey, key ) );
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string text = descriptions[index] + " : " + keyNames[(int)key];
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curWidget.SetText( text );
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map[mapping] = key;
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}
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curWidget = null;
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}
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return true;
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}
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ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action<Game, Widget> onClick ) {
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return ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre, vDocking, keyFont, onClick );
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}
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public override void Dispose() {
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keyFont.Dispose();
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base.Dispose();
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statusWidget.Dispose();
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}
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}
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} |