27 lines
868 B
C#

using System;
namespace ClassicalSharp {
/// <summary> Represents a container of widgets and other 2D elements. </summary>
/// <remarks> May cover the entire game window. </remarks>
public abstract class Screen : GuiElement {
public Screen( Game game ) : base( game ) {
}
/// <summary> Whether this screen handles all mouse and keyboard input. </summary>
/// <remarks> This prevents the client from interacting with the world. </remarks>
public virtual bool HandlesAllInput { get; protected set; }
/// <summary> Whether this screen completely and opaquely covers the game world behind it. </summary>
public virtual bool BlocksWorld {
get { return false; }
}
/// <summary> Whether this screen hides the normal in-game hud. </summary>
public virtual bool HidesHud {
get { return false; }
}
}
}