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AstralTransRocketries
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ClassiCube
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ClassiCube
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ClassicalSharp
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Network
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UnknownShadow200
f5878f70a3
Create .lvl and .fcm level exporter.
2016-05-08 15:39:49 +10:00
..
Utils
Also store ETags for 'If-None-Match' type cache methods (such as dropbox),
fixes
#180
.
2016-05-02 16:51:40 +10:00
Enums.cs
Make NetworkProcessor less hardcoded and more extensible.
2016-04-24 22:57:15 +10:00
INetworkProcessor.cs
Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM)
2016-05-06 13:19:11 +10:00
NetworkProcessor.CPE.cs
Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
2016-04-26 11:42:08 +10:00
NetworkProcessor.CPECustom.cs
Use bitflags instead of booleans for hidden so it can better fit in cache.
2016-05-06 13:43:25 +10:00
NetworkProcessor.cs
Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
2016-04-24 23:13:29 +10:00
NetworkProcessor.Original.cs
Create .lvl and .fcm level exporter.
2016-05-08 15:39:49 +10:00
NetworkProcessor.WoM.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00