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AstralTransRocketries/ClassiCube
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mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-14 17:16:43 -04:00
Code Issues Packages Projects Releases Wiki Activity
ClassiCube/ClassicalSharp/Rendering
History
UnknownShadow200 b352f1c7c9 Fog calculation should use camera position instead of entity's head position, fixes #191. (Thanks goodlyay)
2016-05-08 13:31:31 +10:00
..
BlockHandRenderer.cs
Make all game components handle new map / new map loaded.
2016-05-01 11:23:38 +10:00
ChunkSorter.cs
Modularise MapRenderer class.
2016-04-20 08:41:22 +10:00
ChunkUpdater.cs
Do not reallocate ChunkInfo on Refresh(), reduces temp memory allocations.
2016-05-01 22:01:11 +10:00
EnvRenderer.cs
Make all game components handle new map / new map loaded.
2016-05-01 11:23:38 +10:00
FrustumCulling.cs
Add copyright notices to every source file.
2016-03-26 13:51:42 +11:00
MapBordersRenderer.cs
Use bitflags instead of booleans for hidden so it can better fit in cache.
2016-05-06 13:43:25 +10:00
MapRenderer.cs
Do not reallocate ChunkInfo on Refresh(), reduces temp memory allocations.
2016-05-01 22:01:11 +10:00
MapRenderer.Occlusion.cs
Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary.
2016-04-20 07:37:30 +10:00
MinimalEnvRenderer.cs
Make all game components handle new map / new map loaded.
2016-05-01 11:23:38 +10:00
StandardEnvRenderer.cs
Fog calculation should use camera position instead of entity's head position, fixes #191. (Thanks goodlyay)
2016-05-08 13:31:31 +10:00
WeatherRenderer.cs
Make all game components handle new map / new map loaded.
2016-05-01 11:23:38 +10:00
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