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70 lines
2.5 KiB
C#
70 lines
2.5 KiB
C#
using System;
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using System.Drawing;
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using OpenTK.Input;
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namespace ClassicalSharp {
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public class PauseScreen : MenuScreen {
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public PauseScreen( Game game ) : base( game ) {
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}
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public override void Render( double delta ) {
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RenderMenuBounds();
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graphicsApi.Texturing = true;
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RenderMenuButtons( delta );
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graphicsApi.Texturing = false;
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}
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public override void Init() {
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base.Init();
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buttons = new ButtonWidget[] {
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// Column 1
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Make( -140, -150, "Options", Anchor.Centre,
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(g, w) => g.SetNewScreen( new OptionsScreen( g ) ) ),
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Make( -140, -100, "Gui options", Anchor.Centre,
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(g, w) => g.SetNewScreen( new GuiOptionsScreen( g ) ) ),
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Make( -140, -50, "Env settings", Anchor.Centre,
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(g, w) => g.SetNewScreen( new EnvSettingsScreen( g ) ) ),
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Make( -140, 0, "Key bindings", Anchor.Centre,
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(g, w) => g.SetNewScreen( new NormalKeyBindingsScreen( g ) ) ),
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Make( -140, 50, "Hotkeys", Anchor.Centre,
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(g, w) => g.SetNewScreen( new HotkeyScreen( g ) ) ),
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// Column 2
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Make( 140, -150, "Save level", Anchor.Centre,
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(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
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!game.Network.IsSinglePlayer ? null :
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Make( 140, -100, "Load level", Anchor.Centre,
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(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
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!game.Network.IsSinglePlayer ? null :
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Make( 140, -50, "Generate level", Anchor.Centre,
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(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
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Make( 140, 50, "Select texture pack", Anchor.Centre,
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(g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ),
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// Other
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MakeOther( 10, 5, 120, "Quit game", Anchor.BottomOrRight,
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(g, w) => g.Exit() ),
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MakeBack( true, titleFont,
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(g, w) => g.SetNewScreen( null ) ),
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};
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}
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ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action<Game, Widget> onClick ) {
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return ButtonWidget.Create( game, x, y, 240, 35, text,
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Anchor.Centre, vDocking, titleFont, onClick );
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}
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ButtonWidget MakeOther( int x, int y, int width, string text, Anchor hAnchor, Action<Game, Widget> onClick ) {
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return ButtonWidget.Create( game, x, y, width, 35, text,
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hAnchor, Anchor.BottomOrRight, titleFont, onClick );
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}
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public override bool HandlesKeyDown( Key key ) {
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if( key == Key.Escape )
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game.SetNewScreen( null );
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return true;
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}
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}
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} |