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AstralTransRocketries/ClassiCube
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ClassiCube/ClassicalSharp/Entities/Components
History
UnknownShadow200 fb0fdce7ab Client should provide visual feedback when respawning/spawning by slightly teleporting the player up one pixel. (Thanks FrostFox) Closes #158
2016-04-07 21:35:26 +10:00
..
AnimatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
CollisionsComponent.cs
Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
2016-03-31 23:14:54 +11:00
HacksComponent.cs
Modularise LocalPlayer.Physics into separate PhysicsComponent.
2016-03-31 21:25:25 +11:00
InputComponent.cs
Client should provide visual feedback when respawning/spawning by slightly teleporting the player up one pixel. (Thanks FrostFox) Closes #158
2016-04-07 21:35:26 +10:00
InterpolatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
PhysicsComponent.cs
Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
2016-03-31 23:14:54 +11:00
ShadowComponent.cs
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
2016-03-29 20:45:52 +11:00
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