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ClassiCube/ClassicalSharp/Rendering
History
UnknownShadow200 60b87b7a6f Client should draw blocks at map boundaries.
2015-09-19 20:35:04 +10:00
..
EnvRenderer.cs
Consistency of Game/Window - now just use game. Start work on adding crosshairs.
2015-09-01 18:03:36 +10:00
FrustumCulling.cs
Cleanup the solution - move the client's files and folders into their own folder.
2015-07-25 06:45:14 +10:00
MapEnvRenderer.cs
More work on loading .dat, remove unused functions from SharpDX.Direct3d, fix #75.
2015-09-17 18:16:34 +10:00
MapRenderer.cs
Client should draw blocks at map boundaries.
2015-09-19 20:35:04 +10:00
MapRenderer.Rendering.cs
Don't use face culling for translucent liquids, fixes #55.
2015-09-06 17:33:00 +10:00
MinimalEnvRenderer.cs
Consistency of Game/Window - now just use game. Start work on adding crosshairs.
2015-09-01 18:03:36 +10:00
PickingRenderer.cs
Initial work on animations, half size of block picking and change its colour to black.
2015-09-12 13:43:33 +10:00
StandardEnvRenderer.cs
Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken.
2015-09-13 08:12:47 +10:00
WeatherRenderer.cs
Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken.
2015-09-13 08:12:47 +10:00
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