68 lines
1.8 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp {
public static class TileSide {
public const int Left = 0;
public const int Right = 1;
public const int Front = 2;
public const int Back = 3;
public const int Bottom = 4;
public const int Top = 5;
public const int Sides = 6;
}
/// <summary> Represents a 2D packed texture atlas, specifically for terrain.png. </summary>
public class TerrainAtlas2D : IDisposable {
public const int ElementsPerRow = 16, RowsCount = 16;
public const float invElementSize = 1 / 16f;
public Bitmap AtlasBitmap;
public int elementSize;
public int TexId;
IGraphicsApi graphics;
public TerrainAtlas2D( IGraphicsApi graphics ) {
this.graphics = graphics;
}
public void UpdateState( Bitmap bmp ) {
AtlasBitmap = bmp;
elementSize = bmp.Width >> 4;
using( FastBitmap fastBmp = new FastBitmap( bmp, true ) ) {
TexId = graphics.CreateTexture( fastBmp );
}
}
public int LoadTextureElement( int index ) {
int x = index & 0x0F;
int y = index >> 4;
int size = elementSize;
using( FastBitmap atlas = new FastBitmap( AtlasBitmap, true ) ) {
using( Bitmap bmp = new Bitmap( size, size ) ) {
using( FastBitmap dst = new FastBitmap( bmp, true ) ) {
FastBitmap.MovePortion( x * size, y * size, 0, 0, atlas, dst, size );
return graphics.CreateTexture( dst );
}
}
}
}
public TextureRectangle GetTexRec( int index ) {
int x = index & 0x0F;
int y = index >> 4;
return new TextureRectangle( x * invElementSize, y * invElementSize,
invElementSize, invElementSize );
}
public void Dispose() {
if( AtlasBitmap != null ) {
AtlasBitmap.Dispose();
}
graphics.DeleteTexture( ref TexId );
}
}
}