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71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using ClassicalSharp.Renderers;
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using OpenTK;
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namespace ClassicalSharp.Entities {
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/// <summary> Entity component that performs interpolation of position and model head yaw over time. </summary>
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public sealed class LocalInterpComponent {
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Entity entity;
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public LocalInterpComponent(Game game, Entity entity) {
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this.entity = entity;
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}
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internal Vector3 lastPos, nextPos;
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internal float lastHeadYaw, nextHeadYaw, lastPitch, nextPitch, lastYaw, nextYaw;
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int yawStateCount;
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float[] yawStates = new float[15];
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public void SetLocation(LocationUpdate update, bool interpolate) {
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if (update.IncludesPosition) {
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nextPos = update.RelativePosition ? nextPos + update.Pos : update.Pos;
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double blockOffset = nextPos.Y - Math.Floor(nextPos.Y);
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if (blockOffset < Entity.Adjustment)
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nextPos.Y += Entity.Adjustment;
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if (!interpolate) {
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lastPos = entity.Position = nextPos;
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}
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}
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if (update.IncludesOrientation) {
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nextHeadYaw = update.Yaw;
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nextPitch = update.Pitch;
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if (!interpolate) {
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lastHeadYaw = entity.YawDegrees = nextHeadYaw;
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lastPitch = entity.PitchDegrees = nextPitch;
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entity.HeadYawDegrees = entity.YawDegrees;
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yawStateCount = 0;
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} else {
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for (int i = 0; i < 3; i++)
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AddYaw(Utils.LerpAngle(lastHeadYaw, nextHeadYaw, (i + 1) / 3f));
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}
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}
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}
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public void AdvanceState() {
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lastPos = entity.Position = nextPos;
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lastHeadYaw = nextHeadYaw;
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lastYaw = nextYaw;
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lastPitch = nextPitch;
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if (yawStateCount > 0) {
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nextYaw = yawStates[0];
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RemoveOldest(yawStates, ref yawStateCount);
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}
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}
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void AddYaw(float state) {
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if (yawStateCount == yawStates.Length)
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RemoveOldest(yawStates, ref yawStateCount);
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yawStates[yawStateCount++] = state;
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}
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void RemoveOldest<T>(T[] array, ref int count) {
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for (int i = 0; i < array.Length - 1; i++)
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array[i] = array[i + 1];
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count--;
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}
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}
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} |