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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using OpenTK;
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namespace ClassicalSharp.Entities.Mobs {
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public class MobEntity : Entity {
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LocalInterpComponent interp;
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public MobEntity(Game game, string model) : base(game) {
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StepSize = 0.5f;
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SetModel(model);
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interp = new LocalInterpComponent(game, this);
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}
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public override void Despawn() { }
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public override void RenderName() { }
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// TODO: this is just so the entities do something, remove later
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static Random rand = new Random();
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public override void Tick(double delta) {
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interp.AdvanceState();
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float inc = rand.Next(0, 10);
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LocationUpdate update = LocationUpdate.MakeOri(interp.nextHeadYaw + inc, 0);
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SetLocation(update, true);
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}
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public override void SetLocation(LocationUpdate update, bool interpolate) {
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interp.SetLocation(update, interpolate);
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}
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public override void RenderModel(double deltaTime, float t) {
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Position = Vector3.Lerp(interp.lastPos, interp.nextPos, t);
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HeadYawDegrees = Utils.LerpAngle(interp.lastHeadYaw, interp.nextHeadYaw, t);
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YawDegrees = Utils.LerpAngle(interp.lastYaw, interp.nextYaw, t);
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PitchDegrees = Utils.LerpAngle(interp.lastPitch, interp.nextPitch, t);
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anim.GetCurrentAnimState(t);
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Model.Render(this);
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}
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}
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}
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