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AstralTransRocketries
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ClassiCube
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ClassiCube
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ClassicalSharp
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GraphicsAPI
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UnknownShadow200
febe31b904
Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
2016-10-05 18:25:21 +11:00
..
Direct3D9Api.cs
Gfx: Unload far away chunks that we can't see to reduce video memory usage on low fog distances.
2016-10-03 21:55:56 +11:00
IGraphicsAPI.Core.cs
Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
2016-10-05 18:25:21 +11:00
IGraphicsApi.cs
Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
2016-10-05 18:25:21 +11:00
OpenGLApi.cs
Gfx: Use Default instead of Managed pool on Direct3D 9 backendfor vertex buffers, typically halfs memory usage.
2016-10-03 21:23:18 +11:00
OpenGLESApi.cs
Gfx: Use Default instead of Managed pool on Direct3D 9 backendfor vertex buffers, typically halfs memory usage.
2016-10-03 21:23:18 +11:00
VertexFormats.cs
Use packed ints instead of 4 byte fields in vertex structs.
2016-07-10 11:23:20 +10:00