60 lines
2.1 KiB
C#

using System;
using ClassicalSharp.GraphicsAPI;
using OpenTK;
namespace ClassicalSharp.Model {
public class PigModel : IModel {
public PigModel( Game window ) : base( window ) {
vertices = new ModelVertex[boxVertices * 6];
Head = BuildBox( MakeBoxBounds( -4, 8, -14, 4, 16, -6 )
.SetTexOrigin( 0, 0 ) );
Torso = BuildRotatedBox( MakeRotatedBoxBounds( -5, 6, -8, 5, 14, 8 )
.SetTexOrigin( 28, 8 ) );
LeftLegFront = BuildBox( MakeBoxBounds( -5, 0, -7, -1, 6, -3 )
.SetTexOrigin( 0, 16 ) );
RightLegFront = BuildBox( MakeBoxBounds( 1, 0, -7, 5, 6, -3 )
.SetTexOrigin( 0, 16 ) );
LeftLegBack = BuildBox( MakeBoxBounds( -5, 0, 5, -1, 6, 9 )
.SetTexOrigin( 0, 16 ) );
RightLegBack = BuildBox( MakeBoxBounds( 1, 0, 5, 5, 6, 9 )
.SetTexOrigin( 0, 16 ) );
}
public override bool Bobbing {
get { return true; }
}
public override float NameYOffset {
get { return 1.075f; }
}
public override float GetEyeY( Player player ) {
return 12/16f;
}
public override Vector3 CollisionSize {
get { return new Vector3( 14/16f, 14/16f, 14/16f ); }
}
public override BoundingBox PickingBounds {
get { return new BoundingBox( -5/16f, 0, -14/16f, 5/16f, 16/16f, 9/16f ); }
}
protected override void DrawPlayerModel( Player p ) {
int texId = p.MobTextureId <= 0 ? cache.PigTexId : p.MobTextureId;
graphics.BindTexture( texId );
DrawHeadRotate( 0, 12/16f, -6/16f, -p.PitchRadians, 0, 0, Head );
DrawPart( Torso );
DrawRotate( 0, 6/16f, -5/16f, p.legXRot, 0, 0, LeftLegFront );
DrawRotate( 0, 6/16f, -5/16f, -p.legXRot, 0, 0, RightLegFront );
DrawRotate( 0, 6/16f, 7/16f, -p.legXRot, 0, 0, LeftLegBack );
DrawRotate( 0, 6/16f, 7/16f, p.legXRot, 0, 0, RightLegBack );
graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
}
ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
}
}