ClassiCube/Rendering/LegacyMapEnvRenderer.cs

228 lines
7.8 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp {
/// <summary> Same as NormalMapEnvRenderer, but breaks edge and sides into 128 sized blocks. </summary>
public class LegacyMapEnvRenderer : MapEnvRenderer {
public LegacyMapEnvRenderer( Game window ) {
Window = window;
Map = Window.Map;
}
public override void Init() {
base.Init();
Window.ViewDistanceChanged += ResetEnv;
Window.TerrainAtlasChanged += ResetTextures;
MakeEdgeTexture();
MakeSideTexture();
ResetEnv( null, null );
}
void ResetTextures( object sender, EventArgs e ) {
MakeEdgeTexture();
MakeSideTexture();
}
void ResetEnv( object sender, EventArgs e ) {
if( Window.Map.IsNotLoaded ) return;
RebuildSides();
RebuildEdges();
}
public override void RenderMapSides( double deltaTime ) {
if( sidesVboId == -1 ) return;
Graphics.Texturing = true;
Graphics.Bind2DTexture( sideTexId );
Graphics.DrawVbPos3fTex2fCol4b( DrawMode.Triangles, sidesVboId, sidesVertices );
Graphics.Texturing = false;
}
public override void RenderMapEdges( double deltaTime ) {
if( edgesVboId == -1 ) return;
Graphics.Texturing = true;
Graphics.AlphaBlending = true;
Graphics.Bind2DTexture( edgeTexId );
Graphics.DrawVbPos3fTex2fCol4b( DrawMode.Triangles, edgesVboId, edgeVertices );
Graphics.AlphaBlending = false;
Graphics.Texturing = false;
}
int index;
VertexPos3fTex2fCol4b[] vertices;
public override void OnNewMap( object sender, EventArgs e ) {
Graphics.DeleteVb( sidesVboId );
Graphics.DeleteVb( edgesVboId );
sidesVboId = edgesVboId = -1;
index = 0;
MakeEdgeTexture();
MakeSideTexture();
}
public override void OnNewMapLoaded( object sender, EventArgs e ) {
RebuildSides();
RebuildEdges();
}
int sidesVertices, edgeVertices = 0;
static readonly FastColour sidesCol = new FastColour( 128, 128, 128 ), edgeCol = FastColour.White;
void RebuildSides() {
Graphics.DeleteVb( sidesVboId );
int groundLevel = Map.GroundHeight;
sidesVertices = 0;
foreach( Rectangle rec in OutsideMap( Window.ViewDistance ) ) {
sidesVertices += CountVertices( rec.Width, rec.Height ); // YPlanes outside
}
sidesVertices += CountVertices( Map.Width, Map.Length ); // YPlane beneath map
sidesVertices += CountVertices( Map.Width, groundLevel ) * 2; // ZPlanes
sidesVertices += CountVertices( Map.Length, groundLevel ) * 2; // XPlanes
vertices = new VertexPos3fTex2fCol4b[sidesVertices];
foreach( Rectangle rec in OutsideMap( Window.ViewDistance ) ) {
DrawYPlane( rec.X, rec.Y, rec.X + rec.Width, rec.Y + rec.Height, groundLevel, sidesCol );
}
DrawYPlane( 0, 0, Map.Width, Map.Length, 0, sidesCol );
DrawZPlane( 0, 0, Map.Width, 0, groundLevel, sidesCol );
DrawZPlane( Map.Length, 0, Map.Width, 0, groundLevel, sidesCol );
DrawXPlane( 0, 0, Map.Length, 0, groundLevel, sidesCol );
DrawXPlane( Map.Width, 0, Map.Length, 0, groundLevel, sidesCol );
sidesVboId = Graphics.InitVb( vertices, DrawMode.Triangles, VertexFormat.VertexPos3fTex2fCol4b );
index = 0;
}
void RebuildEdges() {
Graphics.DeleteVb( edgesVboId );
int waterLevel = Map.WaterHeight;
edgeVertices = 0;
foreach( Rectangle rec in OutsideMap( Window.ViewDistance ) ) {
edgeVertices += CountVertices( rec.Width, rec.Height ); // YPlanes outside
}
vertices = new VertexPos3fTex2fCol4b[edgeVertices];
foreach( Rectangle rec in OutsideMap( Window.ViewDistance ) ) {
DrawYPlane( rec.X, rec.Y, rec.X + rec.Width, rec.Y + rec.Height, waterLevel, edgeCol );
}
edgesVboId = Graphics.InitVb( vertices, DrawMode.Triangles, VertexFormat.VertexPos3fTex2fCol4b );
index = 0;
}
int sidesVboId = -1, edgesVboId = -1;
int edgeTexId, sideTexId;
public override void Dispose() {
base.Dispose();
index = 0;
Graphics.DeleteTexture( edgeTexId );
Graphics.DeleteTexture( sideTexId );
Graphics.DeleteVb( sidesVboId );
Graphics.DeleteVb( edgesVboId );
sidesVboId = edgesVboId = -1;
Window.ViewDistanceChanged -= ResetEnv;
}
protected override void EdgeBlockChanged() {
MakeEdgeTexture();
}
protected override void SidesBlockChanged() {
MakeSideTexture();
}
protected override void WaterLevelChanged() {
ResetEnv( null, null );
}
void MakeEdgeTexture() {
int texLoc = Window.BlockInfo.GetOptimTextureLoc( (byte)Map.EdgeBlock, TileSide.Top );
Window.Graphics.DeleteTexture( edgeTexId );
edgeTexId = Window.TerrainAtlas.LoadTextureElement( texLoc );
}
void MakeSideTexture() {
int texLoc = Window.BlockInfo.GetOptimTextureLoc( (byte)Map.SidesBlock, TileSide.Top );
Window.Graphics.DeleteTexture( sideTexId );
sideTexId = Window.TerrainAtlas.LoadTextureElement( texLoc );
}
int CountVertices( int axis1Len, int axis2Len ) {
int cellsAxis1 = axis1Len / 128 + ( axis1Len % 128 != 0 ? 1 : 0 );
int cellsAxis2 = axis2Len / 128 + ( axis2Len % 128 != 0 ? 1 : 0 );
return cellsAxis1 * cellsAxis2 * 6;
}
void DrawXPlane( int x, int z1, int z2, int y1, int y2, FastColour col ) {
int length = z2 - z1, endZ = z2;
int height = y2 - y1, endY = y2, startY = y1;
for( ; z1 < endZ; z1 += 128 ) {
z2 = z1 + 128;
if( z2 > endZ ) z2 = endZ;
y1 = startY;
for( ; y1 < endY; y1 += 128 ) {
y2 = y1 + 128;
if( y2 > endY ) y2 = endY;
TextureRectangle rec = new TextureRectangle( 0, 0, z2 - z1, y2 - y1 );
vertices[index++] = new VertexPos3fTex2fCol4b( x, y1, z1, rec.U1, rec.V1, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x, y2, z1, rec.U1, rec.V2, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x, y2, z2, rec.U2, rec.V2, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x, y2, z2, rec.U2, rec.V2, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x, y1, z2, rec.U2, rec.V1, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x, y1, z1, rec.U1, rec.V1, col );
}
}
}
void DrawZPlane( int z, int x1, int x2, int y1, int y2, FastColour col ) {
int width = x2 - x1, endX = x2;
int height= y2 - y1, endY = y2, startY = y1;
for( ; x1 < endX; x1 += 128 ) {
x2 = x1 + 128;
if( x2 > endX ) x2 = endX;
y1 = startY;
for( ; y1 < endY; y1 += 128 ) {
y2 = y1 + 128;
if( y2 > endY ) y2 = endY;
TextureRectangle rec = new TextureRectangle( 0, 0, x2 - x1, y2 - y1 );
vertices[index++] = new VertexPos3fTex2fCol4b( x1, y1, z, rec.U1, rec.V1, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x1, y2, z, rec.U1, rec.V2, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x2, y2, z, rec.U2, rec.V2, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x2, y2, z, rec.U2, rec.V2, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x2, y1, z, rec.U2, rec.V1, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x1, y1, z, rec.U1, rec.V1, col );
}
}
}
void DrawYPlane( int x1, int z1, int x2, int z2, int y, FastColour col ) {
int width = x2 - x1, endX = x2;
int length = z2 - z1, endZ = z2, startZ = z1;
for( ; x1 < endX; x1 += 128 ) {
x2 = x1 + 128;
if( x2 > endX ) x2 = endX;
z1 = startZ;
for( ; z1 < endZ; z1 += 128 ) {
z2 = z1 + 128;
if( z2 > endZ ) z2 = endZ;
TextureRectangle rec = new TextureRectangle( 0, 0, x2 - x1, z2 - z1 );
vertices[index++] = new VertexPos3fTex2fCol4b( x1, y, z1, rec.U1, rec.V1, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x1, y, z2, rec.U1, rec.V2, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x2, y, z2, rec.U2, rec.V2, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x2, y, z2, rec.U2, rec.V2, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x2, y, z1, rec.U2, rec.V1, col );
vertices[index++] = new VertexPos3fTex2fCol4b( x1, y, z1, rec.U1, rec.V1, col );
}
}
}
}
}