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75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
using System;
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using System.Drawing;
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namespace ClassicalSharp {
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public class LoadingMapScreen : Screen {
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readonly Font font;
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public LoadingMapScreen( Game window, string name, string motd ) : base( window ) {
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serverName = name;
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serverMotd = motd;
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font = new Font( "Arial", 14 );
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}
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string serverName, serverMotd;
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int progress;
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Texture progressBoxTexture;
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TextWidget titleWidget, messageWidget;
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float progX, progY = 100f;
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int progWidth = 200, progHeight = 40;
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public override void Render( double delta ) {
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GraphicsApi.ClearColour( FastColour.Black );
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titleWidget.Render( delta );
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messageWidget.Render( delta );
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progressBoxTexture.Render( GraphicsApi );
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GraphicsApi.Draw2DQuad( progX, progY, progWidth * progress / 100f, progHeight, FastColour.White );
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}
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public override void Init() {
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GraphicsApi.Fog = false;
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titleWidget = TextWidget.Create( Window, 0, 30, serverName, Docking.Centre, Docking.LeftOrTop, font );
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messageWidget = TextWidget.Create( Window, 0, 60, serverMotd, Docking.Centre, Docking.LeftOrTop, font );
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progX = Window.Width / 2f - progWidth / 2f;
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using( Bitmap bmp = new Bitmap( progWidth, progHeight ) ) {
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using( Graphics g = Graphics.FromImage( bmp ) ) {
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Utils2D.DrawRectBounds( g, Color.White, 5f, 0, 0, progWidth, progHeight );
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}
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progressBoxTexture = Utils2D.Make2DTexture( GraphicsApi, bmp, 0, 0 );
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}
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progressBoxTexture.X1 = (int)progX;
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progressBoxTexture.Y1 = (int)progY;
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Window.MapLoading += MapLoading;
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}
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void MapLoading( object sender, MapLoadingEventArgs e ) {
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progress = e.Progress;
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}
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public override void Dispose() {
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font.Dispose();
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messageWidget.Dispose();
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titleWidget.Dispose();
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GraphicsApi.DeleteTexture( ref progressBoxTexture );
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Window.MapLoading -= MapLoading;
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}
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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int deltaX = ( width - oldWidth ) / 2;
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messageWidget.OnResize( oldWidth, oldHeight, width, height );
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titleWidget.OnResize( oldWidth, oldHeight, width, height );
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progressBoxTexture.X1 += deltaX;
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progX += deltaX;
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}
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public override bool BlocksWorld {
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get { return true; }
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}
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public override bool HandlesAllInput {
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get { return true; }
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}
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}
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}
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