ClassiCube/2D/Texture.cs

64 lines
1.5 KiB
C#

using System;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp {
public struct Texture {
public int ID;
public int X1, Y1;
public int Width, Height;
public float U1, V1;
// Normally just used for graphics cards that don't support non power of two textures.
public float U2, V2;
public Texture( int id, int x, int y, int width, int height, float u2, float v2 )
: this( id, x, y, width, height, 0, u2, 0, v2 ) {
}
public Texture( int id, int x, int y, int width, int height, TextureRectangle rec )
: this( id, x, y, width, height, rec.U1, rec.U2, rec.V1, rec.V2 ) {
}
public Texture( int id, int x, int y, int width, int height, float u1, float u2, float v1, float v2 ) {
ID = id;
X1 = x;
Y1 = y;
Width = width;
Height = height;
U1 = u1;
V1 = v1;
U2 = u2;
V2 = v2;
}
public bool IsValid {
get { return ID > 0; }
}
public void Render( IGraphicsApi graphics ) {
graphics.Texturing = true;
graphics.Bind2DTexture( ID );
graphics.Draw2DTexture( ref this );
graphics.Texturing = false;
}
public void RenderNoBind( IGraphicsApi graphics ) {
graphics.Draw2DTexture( ref this );
}
public int X2 {
get { return X1 + Width; }
//set { X1 = value - Width; }
}
public int Y2 {
get { return Y1 + Height; }
//set { Y1 = value - Height; }
}
public override string ToString() {
return ID + String.Format( "({0}, {1} -> {2},{3}", X1, Y1, Width, Height );
}
}
}